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WARNING: API BREAK: Reviewed ImageDrawText*() params order

To unify with DrawText*() equivalent functions
pull/1190/head
raysan5 hace 4 años
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b132da0ac2
Se han modificado 2 ficheros con 8 adiciones y 6 borrados
  1. +2
    -2
      src/raylib.h
  2. +6
    -4
      src/textures.c

+ 2
- 2
src/raylib.h Ver fichero

@ -1168,8 +1168,8 @@ RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color
RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
RLAPI void ImageDrawText(Image *dst, n">Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color); // Draw text (custom sprite font) within an image (destination)
RLAPI void ImageDrawText(Image *dst, k">const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
// Texture loading functions
// NOTE: These functions require GPU access

+ 6
- 4
src/textures.c Ver fichero

@ -2204,16 +2204,18 @@ void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color)
}
// Draw text (default font) within an image (destination)
void ImageDrawText(Image *dst, n">Vector2 position, const char *text, int fontSize, Color color)
void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color)
{
Vector2 position = { (float)posX, (float)posY };
// NOTE: For default font, sapcing is set to desired font size / default font size (10)
ImageDrawTextEx(dst, position, GetFontDefault(), text, (float)fontSize, (float)fontSize/10, color);
ImageDrawTextEx(dst, GetFontDefault(), text, position, (float)fontSize, (float)fontSize/10, color);
}
// Draw text (custom sprite font) within an image (destination)
void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color)
void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
{
Image imText = ImageTextEx(font, text, fontSize, spacing, color);
Image imText = ImageTextEx(font, text, fontSize, spacing, tint);
Rectangle srcRec = { 0.0f, 0.0f, (float)imText.width, (float)imText.height };
Rectangle dstRec = { position.x, position.y, (float)imText.width, (float)imText.height };

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