From b187d6ca16e34e25db6808b068e8566b57e54fe0 Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 2 Aug 2022 18:30:54 +0200 Subject: [PATCH] Delete rlights.h --- examples/models/rlights.h | 168 -------------------------------------- 1 file changed, 168 deletions(-) delete mode 100644 examples/models/rlights.h diff --git a/examples/models/rlights.h b/examples/models/rlights.h deleted file mode 100644 index 4a5677bc9..000000000 --- a/examples/models/rlights.h +++ /dev/null @@ -1,168 +0,0 @@ -/********************************************************************************************** -* -* raylib.lights - Some useful functions to deal with lights data -* -* CONFIGURATION: -* -* #define RLIGHTS_IMPLEMENTATION -* Generates the implementation of the library into the included file. -* If not defined, the library is in header only mode and can be included in other headers -* or source files without problems. But only ONE file should hold the implementation. -* -* LICENSE: zlib/libpng -* -* Copyright (c) 2017-2022 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#ifndef RLIGHTS_H -#define RLIGHTS_H - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- -#define MAX_LIGHTS 4 // Max dynamic lights supported by shader - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- - -// Light data -typedef struct { - int type; - bool enabled; - Vector3 position; - Vector3 target; - Color color; - - // Shader locations - int enabledLoc; - int typeLoc; - int positionLoc; - int targetLoc; - int colorLoc; -} Light; - -// Light type -typedef enum { - LIGHT_DIRECTIONAL = 0, - LIGHT_POINT -} LightType; - -#ifdef __cplusplus -extern "C" { // Prevents name mangling of functions -#endif - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader); // Create a light and get shader locations -void UpdateLightValues(Shader shader, Light light); // Send light properties to shader - -#ifdef __cplusplus -} -#endif - -#endif // RLIGHTS_H - - -/*********************************************************************************** -* -* RLIGHTS IMPLEMENTATION -* -************************************************************************************/ - -#if defined(RLIGHTS_IMPLEMENTATION) - -#include "raylib.h" - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- -// ... - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- -// ... - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -static int lightsCount = 0; // Current amount of created lights - -//---------------------------------------------------------------------------------- -// Module specific Functions Declaration -//---------------------------------------------------------------------------------- -// ... - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- - -// Create a light and get shader locations -Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader) -{ - Light light = { 0 }; - - if (lightsCount < MAX_LIGHTS) - { - light.enabled = true; - light.type = type; - light.position = position; - light.target = target; - light.color = color; - - // NOTE: Lighting shader naming must be the provided ones - light.enabledLoc = GetShaderLocation(shader, TextFormat("lights[%i].enabled", lightsCount)); - light.typeLoc = GetShaderLocation(shader, TextFormat("lights[%i].type", lightsCount)); - light.positionLoc = GetShaderLocation(shader, TextFormat("lights[%i].position", lightsCount)); - light.targetLoc = GetShaderLocation(shader, TextFormat("lights[%i].target", lightsCount)); - light.colorLoc = GetShaderLocation(shader, TextFormat("lights[%i].color", lightsCount)); - - UpdateLightValues(shader, light); - - lightsCount++; - } - - return light; -} - -// Send light properties to shader -// NOTE: Light shader locations should be available -void UpdateLightValues(Shader shader, Light light) -{ - // Send to shader light enabled state and type - SetShaderValue(shader, light.enabledLoc, &light.enabled, SHADER_UNIFORM_INT); - SetShaderValue(shader, light.typeLoc, &light.type, SHADER_UNIFORM_INT); - - // Send to shader light position values - float position[3] = { light.position.x, light.position.y, light.position.z }; - SetShaderValue(shader, light.positionLoc, position, SHADER_UNIFORM_VEC3); - - // Send to shader light target position values - float target[3] = { light.target.x, light.target.y, light.target.z }; - SetShaderValue(shader, light.targetLoc, target, SHADER_UNIFORM_VEC3); - - // Send to shader light color values - float color[4] = { (float)light.color.r/(float)255, (float)light.color.g/(float)255, - (float)light.color.b/(float)255, (float)light.color.a/(float)255 }; - SetShaderValue(shader, light.colorLoc, color, SHADER_UNIFORM_VEC4); -} - -#endif // RLIGHTS_IMPLEMENTATION \ No newline at end of file