@ -465,10 +465,10 @@ void UpdateCamera(Camera *camera, int mode)  
			
		 
		
	
		
			
			 
			 
			
			 
			
			            CameraYaw ( camera ,  - ( GetGamepadAxisMovement ( 0 ,  GAMEPAD_AXIS_RIGHT_X )  *  2 ) * CAMERA_MOUSE_MOVE_SENSITIVITY ,  rotateAroundTarget ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			            CameraPitch ( camera ,  - ( GetGamepadAxisMovement ( 0 ,  GAMEPAD_AXIS_RIGHT_Y )  *  2 ) * CAMERA_MOUSE_MOVE_SENSITIVITY ,  lockView ,  rotateAroundTarget ,  rotateUp ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			
  
			
		 
		
	
		
			
			 
			 
			
			 
			
			            if  ( GetGamepadAxisMovement ( 0 ,  GAMEPAD_AXIS_LEFT_Y )  < =  - 0.7 5f )  CameraMoveForward ( camera ,  CAMERA_MOVE_SPEED ,  moveInWorldPlane ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			            if  ( GetGamepadAxisMovement ( 0 ,  GAMEPAD_AXIS_LEFT_X )  < =  - 0.7 5f )  CameraMoveRight ( camera ,  - CAMERA_MOVE_SPEED ,  moveInWorldPlane ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			            if  ( GetGamepadAxisMovement ( 0 ,  GAMEPAD_AXIS_LEFT_Y )  > =  0.7 5f )  CameraMoveForward ( camera ,  - CAMERA_MOVE_SPEED ,  moveInWorldPlane ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			            if  ( GetGamepadAxisMovement ( 0 ,  GAMEPAD_AXIS_LEFT_X )  > =  0.7 5f )  CameraMoveRight ( camera ,  CAMERA_MOVE_SPEED ,  moveInWorldPlane ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			            if  ( GetGamepadAxisMovement ( 0 ,  GAMEPAD_AXIS_LEFT_Y )  < =  - 0.2 5f )  CameraMoveForward ( camera ,  CAMERA_MOVE_SPEED ,  moveInWorldPlane ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			            if  ( GetGamepadAxisMovement ( 0 ,  GAMEPAD_AXIS_LEFT_X )  < =  - 0.2 5f )  CameraMoveRight ( camera ,  - CAMERA_MOVE_SPEED ,  moveInWorldPlane ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			            if  ( GetGamepadAxisMovement ( 0 ,  GAMEPAD_AXIS_LEFT_Y )  > =  0.2 5f )  CameraMoveForward ( camera ,  - CAMERA_MOVE_SPEED ,  moveInWorldPlane ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			            if  ( GetGamepadAxisMovement ( 0 ,  GAMEPAD_AXIS_LEFT_X )  > =  0.2 5f )  CameraMoveRight ( camera ,  CAMERA_MOVE_SPEED ,  moveInWorldPlane ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        }   
			
		 
		
	
		
			
			 
			 
			
			 
			
			
  
			
		 
		
	
		
			
			 
			 
			
			 
			
			        / / if  ( IsKeyDown ( KEY_SPACE ) )  CameraMoveUp ( camera ,  CAMERA_MOVE_SPEED ) ;