@ -465,10 +465,10 @@ void UpdateCamera(Camera *camera, int mode)
CameraYaw ( camera , - ( GetGamepadAxisMovement ( 0 , GAMEPAD_AXIS_RIGHT_X ) * 2 ) * CAMERA_MOUSE_MOVE_SENSITIVITY , rotateAroundTarget ) ;
CameraPitch ( camera , - ( GetGamepadAxisMovement ( 0 , GAMEPAD_AXIS_RIGHT_Y ) * 2 ) * CAMERA_MOUSE_MOVE_SENSITIVITY , lockView , rotateAroundTarget , rotateUp ) ;
if ( GetGamepadAxisMovement ( 0 , GAMEPAD_AXIS_LEFT_Y ) < = - 0.7 5f ) CameraMoveForward ( camera , CAMERA_MOVE_SPEED , moveInWorldPlane ) ;
if ( GetGamepadAxisMovement ( 0 , GAMEPAD_AXIS_LEFT_X ) < = - 0.7 5f ) CameraMoveRight ( camera , - CAMERA_MOVE_SPEED , moveInWorldPlane ) ;
if ( GetGamepadAxisMovement ( 0 , GAMEPAD_AXIS_LEFT_Y ) > = 0.7 5f ) CameraMoveForward ( camera , - CAMERA_MOVE_SPEED , moveInWorldPlane ) ;
if ( GetGamepadAxisMovement ( 0 , GAMEPAD_AXIS_LEFT_X ) > = 0.7 5f ) CameraMoveRight ( camera , CAMERA_MOVE_SPEED , moveInWorldPlane ) ;
if ( GetGamepadAxisMovement ( 0 , GAMEPAD_AXIS_LEFT_Y ) < = - 0.2 5f ) CameraMoveForward ( camera , CAMERA_MOVE_SPEED , moveInWorldPlane ) ;
if ( GetGamepadAxisMovement ( 0 , GAMEPAD_AXIS_LEFT_X ) < = - 0.2 5f ) CameraMoveRight ( camera , - CAMERA_MOVE_SPEED , moveInWorldPlane ) ;
if ( GetGamepadAxisMovement ( 0 , GAMEPAD_AXIS_LEFT_Y ) > = 0.2 5f ) CameraMoveForward ( camera , - CAMERA_MOVE_SPEED , moveInWorldPlane ) ;
if ( GetGamepadAxisMovement ( 0 , GAMEPAD_AXIS_LEFT_X ) > = 0.2 5f ) CameraMoveRight ( camera , CAMERA_MOVE_SPEED , moveInWorldPlane ) ;
}
/ / if ( IsKeyDown ( KEY_SPACE ) ) CameraMoveUp ( camera , CAMERA_MOVE_SPEED ) ;