Browse Source

Working on Makefiles...

pull/363/head
Ray San 7 years ago
parent
commit
b2789949ee
4 changed files with 304 additions and 245 deletions
  1. +211
    -139
      examples/Makefile
  2. +77
    -93
      src/Makefile
  3. +9
    -6
      src/raylib.h
  4. +7
    -7
      templates/android_project/Makefile

+ 211
- 139
examples/Makefile View File

@ -50,6 +50,15 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif
endif
# define OpenAL Soft library type: STATIC (.a) or SHARED (.so/.dll)
# NOTE: OpenAL Soft library should be provided in the selected form
OPENAL_LIBTYPE ?= STATIC
# on PLATFORM_WEB force OpenAL Soft shared library
ifeq ($(PLATFORM),PLATFORM_WEB)
OPENAL_LIBTYPE = SHARED
endif
# define default raylib path for include and library search
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
@ -62,34 +71,67 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
RAYLIB_PATH ?= ..
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_PATH ?= /home/pi/raylib
endif
# define NO to use OpenAL Soft as static library (shared by default)
SHARED_OPENAL ?= NO
ifeq ($(PLATFORM),PLATFORM_RPI)
# RPI cross-compiler
RPI_CROSS_COMPILE ?= NO
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
SHARED_OPENAL = NO
# Emscripten required variables
EMSDK_PATH = C:/emsdk
EMSCRIPTEN_VERSION = 1.37.9
CLANG_VERSION=e1.37.9_64bit
PYTHON_VERSION=2.7.5.3_64bit
NODE_VERSION=4.1.1_64bit
export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Android required path variables
ANDROID_NDK = C:/android-ndk
ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16
# Android architecture: ARM or ARM64
ANDROID_ARCH ?= ARM
endif
# define compiler: gcc for C program, define as g++ for C++
# default C compiler: gcc
CC = gcc
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
# OSX default compiler
CC = clang
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
ifeq ($(RPI_CROSS_COMPILE),YES)
# RPI cross-compiler
CC = armv6j-hardfloat-linux-gnueabi-gcc
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# define emscripten compiler
# HTML5 emscripten compiler
CC = emcc
else
ifeq ($(PLATFORM_OS),OSX)
# define llvm compiler for mac
CC = clang
else
# define default gcc compiler
CC = gcc
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Android toolchain (must be provided for desired architecture and compiler)
# NOTE: gcc compiler is being deprecated at Android NDK r16
ifeq ($(ANDROID_ARCH),ARM)
CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
endif
ifeq ($(ANDROID_ARCH),ARM64)
CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
endif
endif
# define compiler flags:
# -O2 defines optimization level
# -O1 defines optimization level
# -Og enable debugging
# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
@ -97,30 +139,42 @@ endif
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
# -fgnu89-inline declaring inline functions support (GCC optimized)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
# -D_DEFAULT_SOURCE use with -std=c99
CFLAGS += -O1 -s -Wall -std=c99
# additional flags for compiler (if desired)
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
CFLAGS = -O2 -s -Wall -std=c99
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS = -O2 -s -Wall -std=c99 -no-pie -D_DEFAULT_SOURCE
endif
ifeq ($(PLATFORM_OS),OSX)
CFLAGS = -O2 -s -Wall -std=c99
CFLAGS += -no-pie -D_DEFAULT_SOURCE
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
CFLAGS += -std=gnu99 -fgnu89-inline
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling
# -O2 # if used, also set --memory-init-file 0
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# --preload-file file.res # embbed file.res resource into .data file
CFLAGS += -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Compiler flags for arquitecture
CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
# Compilation functions attributes options
CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
# Compiler options for the linker
CFLAGS += -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
# Preprocessor macro definitions
CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
endif
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
# define raylib release directory for compiled library
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@ -134,100 +188,113 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
ifeq ($(PLATFORM),PLATFORM_ANDROID)
ifeq ($(ANDROID_ARCH),ARM)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/android/armeabi-v7a
endif
ifeq ($(ANDROID_ARCH),ARM64)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/android/arm64-v8a
endif
endif
# define any directories containing required header files
INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
INCLUDE_PATHS = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDES += -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# external libraries headers
# GLFW3
INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include
# OpenAL Soft
INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include
# external libraries headers (GLFW3 and OpenAL Soft)
INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/glfw3/include
INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/openal_soft/include
endif
ifeq ($(PLATFORM_OS),LINUX)
# you may optionally create this directory and install raylib
# and related headers there. Edit ../src/Makefile appropriately.
INCLUDES += -I/usr/local/include/raylib
INCLUDE_PATHS += -I/usr/local/include/raylib
endif
ifeq ($(PLATFORM_OS),OSX)
# additional directories for MacOS
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDE_PATHS += -I../src -I/opt/vc/include
INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# GLFW3 library
INCLUDE_PATHS += -Iexternal/glfw3/include
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Android required libraries
INCLUDE_PATHS += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include
# Include android_native_app_glue.h
INCLUDE_PATHS += -Iexternal/android/native_app_glue
#INCLUDE_PATHS += -I$(ANDROID_NDK)/sources/android/native_app_glue
endif
# define library paths containing required libs
LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_RPI)
LFLAGS += -L/opt/vc/lib
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# add standard directories for GNU/Linux
ifeq ($(PLATFORM_OS),WINDOWS)
# external libraries to link with
# GLFW3
LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH)
# OpenAL Soft
LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH)
# external libraries to link with (GLFW3 and OpenAL Soft)
LDFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH)
LDFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH)
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
LDFLAGS += -L/opt/vc/lib
endif
# define any libraries to link into executable
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
# libraries for Debian GNU/Linux desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw -lGL -lopenal -lm -lpthread -ldl
# on XWindow requires also below libraries
LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
else
ifeq ($(PLATFORM_OS),OSX)
# libraries for OS X 10.9 desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
else
ifeq ($(PLATFORM_OS),WINDOWS)
# libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
# if static OpenAL Soft required, define the corresponding libs
ifeq ($(SHARED_OPENAL),NO)
LIBS += -lopenal32 -lwinmm
ifeq ($(OPENAL_LIBTYPE),STATIC)
LDLIBS += -lopenal32 -lwinmm
CFLAGS += -Wl,-allow-multiple-definition
else
LIBS += -lopenal32dll
LDLIBS += -lopenal32dll
endif
PHYSAC_LIBS = -static -lpthread
endif
ifeq ($(PLATFORM_OS),LINUX)
# libraries for Debian GNU/Linux desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -lglfw -lGL -lopenal -lm -lpthread -ldl
# on XWindow requires also below libraries
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
endif
ifeq ($(PLATFORM_OS),OSX)
# libraries for OS X 10.9 desktop compiling
# required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# libraries for Raspberry Pi compiling
# NOTE: OpenAL Soft library should be installed (libopenal1 package)
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# NOTE: Set the correct path to libraylib.bc
LIBS = $(RAYLIB_RELEASE)/libraylib.bc
LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc
endif
# define additional parameters and flags for windows
ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# libraries for Android shared library compilation
LDLIBS = -lnative_app_glue -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
@ -304,43 +371,43 @@ all: examples
# generic compilation pattern
%: %.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile all examples
examples: $(EXAMPLES)
# compile [core] example - basic window
core/core_basic_window: core/core_basic_window.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [core] example - keyboard input
core/core_input_keys: core/core_input_keys.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [core] example - mouse input
core/core_input_mouse: core/core_input_mouse.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [core] example - mouse wheel
core/core_mouse_wheel: core/core_mouse_wheel.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [core] example - gamepad input
core/core_input_gamepad: core/core_input_gamepad.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [core] example - generate random values
core/core_random_values: core/core_random_values.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [core] example - color selection (collision detection)
core/core_color_select: core/core_color_select.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [core] example - drop files
core/core_drop_files: core/core_drop_files.c
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
else
@echo core_drop_files: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB or PLATFORM_RPI
endif
@ -348,218 +415,218 @@ endif
# compile [core] example - storage values
core/core_storage_values: core/core_storage_values.c
ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
else
@echo core_storage_values: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB
endif
# compile [core] example - gestures detection
core/core_gestures_detection: core/core_gestures_detection.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [core] example - 3d mode
core/core_3d_mode: core/core_3d_mode.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [core] example - 3d picking
core/core_3d_picking: core/core_3d_picking.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [core] example - 3d camera free
core/core_3d_camera_free: core/core_3d_camera_free.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [core] example - 3d camera first person
core/core_3d_camera_first_person: core/core_3d_camera_first_person.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [core] example - 2d camera
core/core_2d_camera: core/core_2d_camera.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [core] example - world screen
core/core_world_screen: core/core_world_screen.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [core] example - vr simulator
core/core_vr_simulator: core/core_vr_simulator.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [shapes] example - raylib logo (with basic shapes)
shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [shapes] example - basic shapes usage (rectangle, circle, ...)
shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [shapes] example - raylib color palette
shapes/shapes_colors_palette: shapes/shapes_colors_palette.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [shapes] example - raylib logo animation
shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [shapes] example - lines bezier
shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [textures] example - raylib logo texture loading
textures/textures_logo_raylib: textures/textures_logo_raylib.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [textures] example - image loading and conversion to texture
textures/textures_image_loading: textures/textures_image_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [textures] example - texture rectangle drawing
textures/textures_rectangle: textures/textures_rectangle.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [textures] example - texture source and destination rectangles
textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [textures] example - texture to image
textures/textures_to_image: textures/textures_to_image.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [textures] example - texture raw data
textures/textures_raw_data: textures/textures_raw_data.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [textures] example - texture particles blending
textures/textures_particles_blending: textures/textures_particles_blending.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [textures] example - texture image processing
textures/textures_image_processing: textures/textures_image_processing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [textures] example - texture image drawing
textures/textures_image_drawing: textures/textures_image_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [text] example - sprite fonts loading
text/text_sprite_fonts: text/text_sprite_fonts.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [text] example - bmfonts and ttf loading
text/text_bmfont_ttf: text/text_bmfont_ttf.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [text] example - raylib fonts
text/text_raylib_fonts: text/text_raylib_fonts.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [text] example - text formatting
text/text_format_text: text/text_format_text.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [text] example - text writing animation
text/text_writing_anim: text/text_writing_anim.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [text] example - text ttf loading
text/text_ttf_loading: text/text_ttf_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [text] example - text bmfont unordered
text/text_bmfont_unordered: text/text_bmfont_unordered.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [text] example - text input box
text/text_input_box: text/text_input_box.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [models] example - basic geometric 3d shapes
models/models_geometric_shapes: models/models_geometric_shapes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [models] example - box collisions
models/models_box_collisions: models/models_box_collisions.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [models] example - basic window
models/models_planes: models/models_planes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [models] example - billboard usage
models/models_billboard: models/models_billboard.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [models] example - OBJ model loading
models/models_obj_loading: models/models_obj_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [models] example - heightmap loading
models/models_heightmap: models/models_heightmap.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [models] example - cubesmap loading
models/models_cubicmap: models/models_cubicmap.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [models] example - model mesh picking
models/models_mesh_picking: models/models_mesh_picking.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [shaders] example - model shader
shaders/shaders_model_shader: shaders/shaders_model_shader.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [shaders] example - shapes texture shader
shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [shaders] example - custom uniform in shader
shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [shaders] example - postprocessing shader
shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [audio] example - sound loading and playing (WAV and OGG)
audio/audio_sound_loading: audio/audio_sound_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [audio] example - music stream playing (OGG)
audio/audio_music_stream: audio/audio_music_stream.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [audio] example - module playing (XM)
audio/audio_module_playing: audio/audio_module_playing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [audio] example - raw audio streaming
audio/audio_raw_stream: audio/audio_raw_stream.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [physac] example - physics demo
physac/physics_demo: physac/physics_demo.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM)
# compile [physac] example - physics friction
physac/physics_friction: physac/physics_friction.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM)
# compile [physac] example - physics movement
physac/physics_movement: physac/physics_movement.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM)
# compile [physac] example - physics restitution
physac/physics_restitution: physac/physics_restitution.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM)
# compile [physac] example - physics shatter
physac/physics_shatter: physac/physics_shatter.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM)
ifeq ($(PLATFORM),PLATFORM_ANDROID)
external/native_app_glue.o : native_app_glue.c native_app_glue.h
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG)
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(SHAREDFLAG)
endif
# fix dylib install path name for each executable (MAC)
@ -571,15 +638,15 @@ endif
# clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
find . -type f -perm +ugo+x -delete
rm -f *.o
else
ifeq ($(PLATFORM_OS),WINDOWS)
del *.o *.exe /s
endif
ifeq ($(PLATFORM_OS),LINUX)
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
else
del *.o *.exe /s
endif
ifeq ($(PLATFORM_OS),OSX)
find . -type f -perm +ugo+x -delete
rm -f *.o
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
@ -588,5 +655,10 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
del *.o *.html *.js
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
del temp\bin\* lib\* temp\obj\* temp\src\* /f/s/q
del temp\*.keystore
rmdir temp /s /q
endif
@echo Cleaning done

+ 77
- 93
src/Makefile View File

@ -44,19 +44,16 @@
# possible platforms: PLATFORM_DESKTOP PLATFORM_ANDROID PLATFORM_RPI PLATFORM_WEB
PLATFORM ?= PLATFORM_DESKTOP
# define raylib default path, required to look for emsdk and android-toolchain
RAYLIB_PATH ?= C:/raylib
# define raylib library type: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
# define YES if you want shared/dynamic version of library instead of static (default)
SHARED_RAYLIB ?= NO
# use OpenAL Soft as shared library (.so / .dll)
# NOTE: If defined NO, static OpenAL Soft library should be provided
SHARED_OPENAL ?= NO
# define OpenAL Soft library type: STATIC (.a) or SHARED (.so/.dll)
# NOTE: OpenAL Soft library should be provided in the selected form
OPENAL_LIBTYPE ?= STATIC
# on PLATFORM_WEB force OpenAL Soft shared library
ifeq ($(PLATFORM),PLATFORM_WEB)
SHARED_OPENAL = YES
OPENAL_LIBTYPE = SHARED
endif
# determine if the file has root access (only for installing raylib)
@ -82,9 +79,14 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# RPI cross-compiler
RPI_CROSS_COMPILE ?= NO
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
EMSDK_PATH = $(RAYLIB_PATH)/emsdk
EMSDK_PATH = C:/emsdk
EMSCRIPTEN_VERSION = 1.37.9
CLANG_VERSION=e1.37.9_64bit
PYTHON_VERSION=2.7.5.3_64bit
@ -100,15 +102,6 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Android architecture: ARM or ARM64
ANDROID_ARCH ?= ARM
# Android compiler: gcc or clang
# NOTE: Define YES to use clang instead of gcc
ANDROID_LLVM ?= NO
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# RPI cross-compiler
CROSS_COMPILE ?= NO
endif
# define raylib graphics api depending on selected platform
@ -118,14 +111,17 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# on RPI OpenGL ES 2.0 must be used
GRAPHICS = GRAPHICS_API_OPENGL_ES2
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# on HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
GRAPHICS = GRAPHICS_API_OPENGL_ES2
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# by default use OpenGL ES 2.0 on Android
GRAPHICS = GRAPHICS_API_OPENGL_ES2
@ -134,52 +130,41 @@ endif
# NOTE: makefiles targets require tab indentation
# NOTE: define compiler: gcc for C program, define as g++ for C++
# default gcc compiler
# default C compiler: gcc
CC = gcc
# For OS X
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
CC = clang
# OSX default compiler
CC = clang
endif
endif
# Android toolchain compiler
ifeq ($(PLATFORM),PLATFORM_ANDROID)
ifeq ($(ANDROID_ARCH),ARM)
ifeq ($(ANDROID_LLVM),YES)
CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
else
CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc
endif
endif
ifeq ($(ANDROID_ARCH),ARM64)
ifeq ($(ANDROID_LLVM),YES)
CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
else
CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-gcc
endif
endif
endif
# RPI cross-compiler
ifeq ($(PLATFORM),PLATFORM_RPI)
ifeq ($(CROSS_COMPILE),YES)
# rpi compiler
ifeq ($(RPI_CROSS_COMPILE),YES)
# RPI cross-compiler
CC = armv6j-hardfloat-linux-gnueabi-gcc
endif
endif
# HTML5 emscripten compiler
ifeq ($(PLATFORM),PLATFORM_WEB)
# HTML5 emscripten compiler
CC = emcc
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Android toolchain (must be provided for desired architecture and compiler)
# NOTE: gcc compiler is being deprecated at Android NDK r16
ifeq ($(ANDROID_ARCH),ARM)
CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
endif
ifeq ($(ANDROID_ARCH),ARM64)
CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
endif
endif
# default archiver program to pack libraries
AR = ar
# Android archiver
# Android archiver (also depends on desired architecture)
ifeq ($(PLATFORM),PLATFORM_ANDROID)
ifeq ($(ANDROID_ARCH),ARM)
AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
@ -192,6 +177,7 @@ endif
# define compiler flags:
# -O1 defines optimization level
# -Og enable debugging
# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
@ -200,15 +186,16 @@ endif
# -D_DEFAULT_SOURCE use with -std=c99
CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces
# additional flags for compiler (if desired)
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(PLATFORM),PLATFORM_WEB)
CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources
# -O2 # if used, also set --memory-init-file 0
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# -s USE_PTHREADS=1 # multithreading support
CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Compiler flags for arquitecture
CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
@ -220,54 +207,51 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
endif
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
# if shared library required, make sure code is compiled as position independent
ifeq ($(SHARED_RAYLIB),YES)
CFLAGS += -fPIC
SHAREDFLAG = BUILDING_DLL
else
SHAREDFLAG = BUILDING_STATIC
# define raylib libtype required compilation flags
ifeq ($(RAYLIB_LIBTYPE),SHARED)
# make sure code is compiled as position independent
# BE CAREFUL: It seems that for gcc -fpic si not the same as -fPIC
# MinGW32 just doesn't need -fPIC, it shows warnings
CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED
endif
# if static OpenAL Soft required, define the corresponding flags
ifeq ($(SHARED_OPENAL),NO)
SHAREDLIBS += -lopenal32 -lwinmm
SHAREDOPENALFLAG = AL_LIBTYPE_STATIC
# NOTE: ALLIBS flag only required for raylib Win32 SHARED library building
ifeq ($(OPENAL_LIBTYPE),STATIC)
ALLIBS = -lopenal32 -lwinmm
ALFLAGS = AL_LIBTYPE_STATIC
else
SHAREDLIBS += -lopenal32dll
SHAREDOPENALFLAG = SHARED_OPENAL
ALLIBS = -lopenal32dll
endif
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
# define include paths for required headers
# external required libraries (stb and others)
INCLUDES = -I. -Iexternal
INCLUDE_PATHS = -I. -Iexternal
# OpenAL Soft library
INCLUDES += -Iexternal/openal_soft/include
INCLUDE_PATHS += -Iexternal/openal_soft/include
# define any directories containing required header files
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# GLFW3 library
INCLUDES += -Iexternal/glfw3/include
INCLUDE_PATHS += -Iexternal/glfw3/include
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# RPI requried libraries
INCLUDES += -I/opt/vc/include
INCLUDES += -I/opt/vc/include/interface/vmcs_host/linux
INCLUDES += -I/opt/vc/include/interface/vcos/pthreads
INCLUDE_PATHS += -I/opt/vc/include
INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# GLFW3 library
INCLUDES += -Iexternal/glfw3/include
INCLUDE_PATHS += -Iexternal/glfw3/include
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Android required libraries
INCLUDES += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include
INCLUDE_PATHS += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include
# Include android_native_app_glue.h
INCLUDES += -Iexternal/android/native_app_glue
#INCLUDES += -I$(ANDROID_NDK)/sources/android/native_app_glue
INCLUDE_PATHS += -Iexternal/android/native_app_glue
#INCLUDE_PATHS += -I$(ANDROID_NDK)/sources/android/native_app_glue
endif
# define output directory for compiled library
@ -301,7 +285,7 @@ endif
# The wildcard takes all files that finish with ".c", then it replaces the
# extentions with ".o", that are the object files.
OBJS = $(patsubst %.c, %.o, $(wildcard *.c))
OBJS += external/stb_vorbis.o
OBJS += stb_vorbis.o
# typing 'make' will invoke the default target entry called 'all',
# in this case, the 'default' target entry is raylib
@ -324,12 +308,12 @@ raylib: $(OBJS)
ifeq ($(PLATFORM),PLATFORM_WEB)
# compile raylib for web.
emcc -O1 $(OBJS) -o $(OUTPUT_PATH)/libraylib.bc
@echo "libraylib.bc generated (web version)!"
@echo "raylib library generated (libraylib.bc)!"
else
ifeq ($(SHARED_RAYLIB),YES)
ifeq ($(RAYLIB_LIBTYPE),SHARED)
# NOTE: If using OpenAL Soft as static library, all its dependencies must be also linked in the shared library
ifeq ($(PLATFORM_OS),WINDOWS)
$(CC) -shared -o $(OUTPUT_PATH)/raylib.dll $(OBJS) $(SHAREDLIBS) -Lexternal/glfw3/lib/win32 -Lexternal/openal_soft/lib/win32 -lglfw3 -lgdi32 -Wl,--out-implib,$(OUTPUT_PATH)/libraylibdll.a
$(CC) -shared -o $(OUTPUT_PATH)/raylib.dll $(OBJS) $(ALLIBS) -Lexternal/glfw3/lib/win32 -Lexternal/openal_soft/lib/win32 -lglfw3 -lgdi32 -Wl,--out-implib,$(OUTPUT_PATH)/libraylibdll.a
@echo "raylib dynamic library (raylib.dll) and import library (libraylibdll.a) generated!"
endif
ifeq ($(PLATFORM_OS),LINUX)
@ -351,7 +335,7 @@ else
# compile raylib static library.
$(AR) rcs $(OUTPUT_PATH)/libraylib.a $(OBJS)
@echo "raylib static library generated (libraylib.a)!"
ifeq ($(SHARED_OPENAL),NO)
ifeq ($(OPENAL_LIBTYPE),STATIC)
@echo "expected OpenAL Soft static library linking"
else
@echo "expected OpenAL Soft shared library linking"
@ -363,39 +347,39 @@ endif
# compile core module
core.o : core.c raylib.h rlgl.h utils.h raymath.h gestures.h
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG)
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
# compile rlgl module
rlgl.o : rlgl.c rlgl.h raymath.h
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(GRAPHICS)
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
# compile shapes module
shapes.o : shapes.c raylib.h rlgl.h
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(SHAREDFLAG)
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
# compile textures module
textures.o : textures.c rlgl.h utils.h
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) -D$(SHAREDFLAG)
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
# compile text module
text.o : text.c raylib.h utils.h
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(SHAREDFLAG)
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
# compile models module
models.o : models.c raylib.h rlgl.h raymath.h
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG)
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
# compile audio module
audio.o : audio.c raylib.h
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG) -D$(SHAREDOPENALFLAG)
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(ALFLAGS)
# compile stb_vorbis library
external/stb_vorbis.o: external/stb_vorbis.c external/stb_vorbis.h
$(CC) -c -o $@ $< -O1 $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
# compile utils module
utils.o : utils.c utils.h
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG)
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
# It installs generated and needed files to compile projects using raylib.
# The installation works manually.
@ -407,7 +391,7 @@ ifeq ($(ROOT),root)
# libraries and header files. These directory (/usr/local/lib and
# /usr/local/include/) are for libraries that are installed
# manually (without a package manager).
ifeq ($(SHARED_RAYLIB),YES)
ifeq ($(RAYLIB_LIBTYPE),SHARED)
cp --update $(OUTPUT_PATH)/libraylib.so /usr/local/lib/libraylib.so
else
cp --update raylib.h /usr/local/include/raylib.h
@ -427,14 +411,14 @@ uninstall :
ifeq ($(ROOT),root)
ifeq ($(PLATFORM_OS),LINUX)
rm --force /usr/local/include/raylib.h
ifeq ($(SHARED_RAYLIB),YES)
ifeq ($(RAYLIB_LIBTYPE),SHARED)
rm --force /usr/local/lib/libraylib.so
else
rm --force /usr/local/lib/libraylib.a
endif
@echo "raylib dev files removed!"
@echo "raylib development files removed!"
else
@echo "This function works only on GNU/Linux systems"
@echo "This function works only on GNU/Linux systems"
endif
else
@echo "Error: no root permissions"

+ 9
- 6
src/raylib.h View File

@ -74,14 +74,17 @@
//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
// Security check in case no PLATFORM_* defined
#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
#define PLATFORM_DESKTOP
#if !defined(PLATFORM_DESKTOP) && \
!defined(PLATFORM_ANDROID) && \
!defined(PLATFORM_RPI) && \
!defined(PLATFORM_WEB)
#define PLATFORM_DESKTOP
#endif
#if defined(_WIN32) && defined(BUILDING_DLL)
#define RLAPI __declspec(dllexport) // We are building raylib as a Win32 DLL
#elif defined(_WIN32) && defined(RAYLIB_DLL)
#define RLAPI __declspec(dllimport) // We are using raylib as a Win32 DLL
#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED)
#define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll)
#elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED)
#define RLAPI __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll)
#else
#define RLAPI // We are building or using raylib as a static library (or Linux shared library)
#endif

+ 7
- 7
templates/android_project/Makefile View File

@ -60,16 +60,16 @@ CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
INCLUDES = -I. -Isrc/include -I$(ANDROID_NDK)/sources/android/native_app_glue
# Linker options
LFLAGS = -Wl,-soname,lib$(LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
LFLAGS = -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
LDFLAGS = -Wl,-soname,lib$(LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
LDFLAGS = -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
# Force linking of library module to define symbol
LFLAGS = -u ANativeActivity_onCreate
LDFLAGS = -u ANativeActivity_onCreate
# Library paths containing required libs
LFLAGS += -L. -Lsrc -Llib -Lsrc/libs
LDFLAGS += -L. -Lsrc -Llib -Lsrc/libs
# Define any libraries to link into executable
# if you want to link libraries (libname.so or libname.a), use the -lname
LIBS = -lnative_app_glue -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm
LDLIBS = -lnative_app_glue -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm
# Building APK
# NOTE: typing 'make' will invoke the default target entry called 'all',
@ -103,14 +103,14 @@ native_app_glue:
# OUTPUT: $(PROJECT_DIR)/lib/lib$(LIBRARY_NAME).so
project_code_ok:
$(CC) -c src/game_basic.c -o temp/obj/game_basic.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_basic.o -shared $(INCLUDES) $(LFLAGS) $(LIBS)
$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_basic.o -shared $(INCLUDES) $(LDFLAGS) $(LDLIBS)
project_code:
$(CC) -c src/core.c -o temp/obj/core.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
$(CC) -c src/rlgl.c -o temp/obj/rlgl.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -DGRAPHICS_API_OPENGL_ES2
$(CC) -c src/utils.c -o temp/obj/utils.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
$(CC) -c src/game_crash.c -o temp/obj/game_crash.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_crash.o temp/obj/core.o temp/obj/rlgl.o temp/obj/utils.o -shared $(INCLUDES) $(LFLAGS) $(LIBS)
$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_crash.o temp/obj/core.o temp/obj/rlgl.o temp/obj/utils.o -shared $(INCLUDES) $(LDFLAGS) $(LDLIBS)
# Generate key for APK signing
# OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME).keystore

Loading…
Cancel
Save