| 
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -428,8 +428,8 @@ typedef struct CoreData { | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			            char currentButtonState[3];     // Registers current mouse button state | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			            char previousButtonState[3];    // Registers previous mouse button state | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			            int currentWheelMove;           // Registers current mouse wheel variation | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			            int previousWheelMove;          // Registers previous mouse wheel variation | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			            float currentWheelMove;         // Registers current mouse wheel variation | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			            float previousWheelMove;        // Registers previous mouse wheel variation | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			            char currentButtonStateEvdev[3];    // Holds the new mouse state for the next polling event to grab (Can't be written directly due to multithreading, app could miss the update) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			#endif | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -2722,12 +2722,12 @@ void SetMouseScale(float scaleX, float scaleY) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			} | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			// Returns mouse wheel movement Y | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			int GetMouseWheelMove(void) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			float GetMouseWheelMove(void) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			{ | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			#if defined(PLATFORM_ANDROID) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    return i">0; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    return f">0.f; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			#elif defined(PLATFORM_WEB) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    return CORE.Input.Mouse.previousWheelMove/i">100; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    return CORE.Input.Mouse.previousWheelMove/f">100.f; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			#else | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    return CORE.Input.Mouse.previousWheelMove; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			#endif | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -3896,7 +3896,7 @@ static void PollInputEvents(void) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // Register previous mouse states | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CORE.Input.Mouse.currentWheelMove = i">0; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CORE.Input.Mouse.currentWheelMove = f">0.f; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    for (int i = 0; i < 3; i++) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    { | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; | 
			
		
		
	
	
		
			
				| 
				
				
				
					
						
					
				
				 | 
			
			 | 
			
			@ -3918,7 +3918,7 @@ static void PollInputEvents(void) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // Register previous mouse states | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CORE.Input.Mouse.currentWheelMove = i">0; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CORE.Input.Mouse.currentWheelMove = f">0.f; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    for (int i = 0; i < 3; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			#endif  // PLATFORM_UWP | 
			
		
		
	
	
		
			
				| 
				
				
				
					
						
					
				
				 | 
			
			 | 
			
			@ -3934,7 +3934,7 @@ static void PollInputEvents(void) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // Register previous mouse wheel state | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CORE.Input.Mouse.currentWheelMove = i">0; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CORE.Input.Mouse.currentWheelMove = f">0.f; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			#endif | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // Register previous touch states | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -4151,7 +4151,7 @@ static void ErrorCallback(int error, const char *description) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			// GLFW3 Srolling Callback, runs on mouse wheel | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			static void ScrollCallback(GLFWwindow *window, double xoffset, double yoffset) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			{ | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CORE.Input.Mouse.currentWheelMove = (int)yoffset; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CORE.Input.Mouse.currentWheelMove = (float)yoffset; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			} | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			// GLFW3 Keyboard Callback, runs on key pressed | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -5520,7 +5520,7 @@ void UWPSetMouseSetPosFunc(UWPMouseSetPosFunc func) { uwpMouseSetPosFunc = func; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			void *UWPGetCoreWindowPtr() { return uwpCoreWindow; } | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			void UWPSetCoreWindowPtr(void* ptr) { uwpCoreWindow = ptr; } | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			void UWPMouseWheelEvent(int deltaY) { CORE.Input.Mouse.currentWheelMove = (int)deltaY; } | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			void UWPMouseWheelEvent(int deltaY) { CORE.Input.Mouse.currentWheelMove = (float)deltaY; } | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			void UWPKeyDownEvent(int key, bool down, bool controlKey) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			{ | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
				
				 | 
			
			 | 
			
			
 |