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			@ -33,7 +33,7 @@ int main(void) | 
			
		
		
	
		
			
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			    Ray ray = { 0 };                    // Picking line ray | 
			
		
		
	
		
			
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			    kt">bool collision = false; | 
			
		
		
	
		
			
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			    n">RayCollision collision = { 0 }; | 
			
		
		
	
		
			
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			    SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode | 
			
		
		
	
		
			
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			@ -49,16 +49,16 @@ int main(void) | 
			
		
		
	
		
			
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			        if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            if (!collision) | 
			
		
		
	
		
			
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			            if (!collision.hit) | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                ray = GetMouseRay(GetMousePosition(), camera); | 
			
		
		
	
		
			
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			                // Check collision between ray and box | 
			
		
		
	
		
			
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			                collision = CheckCollisionRayBox(ray, | 
			
		
		
	
		
			
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			                collision = GetRayCollisionBox(ray, | 
			
		
		
	
		
			
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			                            (BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 }, | 
			
		
		
	
		
			
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			                                          (Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }}); | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
		
			
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			            else collision = false; | 
			
		
		
	
		
			
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			            else collision.hit = false; | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			@ -70,7 +70,7 @@ int main(void) | 
			
		
		
	
		
			
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			            BeginMode3D(camera); | 
			
		
		
	
		
			
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			                if (collision) | 
			
		
		
	
		
			
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			                if (collision.hit) | 
			
		
		
	
		
			
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			                { | 
			
		
		
	
		
			
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			                    DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED); | 
			
		
		
	
		
			
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			                    DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON); | 
			
		
		
	
	
		
			
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			@ -90,7 +90,7 @@ int main(void) | 
			
		
		
	
		
			
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			            DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY); | 
			
		
		
	
		
			
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			            if (collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, (int)(screenHeight * 0.1f), 30, GREEN); | 
			
		
		
	
		
			
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			            if (collision.hit) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, (int)(screenHeight * 0.1f), 30, GREEN); | 
			
		
		
	
		
			
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			            DrawFPS(10, 10); | 
			
		
		
	
		
			
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