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WARNING: Complete review of raudio -WIP-

This module has been completely reviewed, old structures still contained OpenAL useless data, a full module revision. Some of the changes:
 - Redesigned internal MusicData structure
 - Exposed MusicStream structure data
 - Reviewed AudioStream structure
 - Redesigned Sound structure

Still some work to do...
pull/927/head
Ray 5 vuotta sitten
vanhempi
commit
b44b7dd310
2 muutettua tiedostoa jossa 249 lisäystä ja 256 poistoa
  1. +219
    -231
      src/raudio.c
  2. +30
    -25
      src/raylib.h

+ 219
- 231
src/raudio.c
File diff suppressed because it is too large
Näytä tiedosto


+ 30
- 25
src/raylib.h Näytä tiedosto

@ -406,40 +406,45 @@ typedef struct BoundingBox {
// Wave type, defines audio wave data
typedef struct Wave {
unsigned int sampleCount; // Number of samples
unsigned int sampleRate; // Frequency (samples per second)
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo)
void *data; // Buffer data pointer
unsigned int sampleCount; // Total number of samples
unsigned int sampleRate; // Frequency (samples per second)
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo)
void *data; // Buffer data pointer
} Wave;
// Sound source type
typedef struct Sound {
void *audioBuffer; // Pointer to internal data used by the audio system
unsigned int source; // Audio source id
unsigned int buffer; // Audio buffer id
int format; // Audio format specifier
} Sound;
// Music type (file streaming from memory)
// NOTE: Anything longer than ~10 seconds should be streamed
typedef struct MusicData *Music;
typedef struct rAudioBuffer rAudioBuffer;
#define AudioBuffer rAudioBuffer // HACK: To avoid CoreAudio (macOS) symbol collision
// Audio stream type
// NOTE: Useful to create custom audio streams not bound to a specific file
typedef struct AudioStream {
unsigned int sampleRate; // Frequency (samples per second)
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo)
void *audioBuffer; // Pointer to internal data used by the audio system.
unsigned int sampleRate; // Frequency (samples per second)
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo)
int format; // Audio format specifier
unsigned int source; // Audio source id
unsigned int buffers[2]; // Audio buffers (double buffering)
AudioBuffer *buffer; // Pointer to internal data used by the audio system
} AudioStream;
// Sound source type
typedef struct Sound {
unsigned int sampleCount; // Total number of samples
AudioStream stream; // Audio stream
} Sound;
// Music stream type (audio file streaming from memory)
// NOTE: Anything longer than ~10 seconds should be streamed
typedef struct MusicStream {
int ctxType; // Type of music context (audio filetype)
void *ctxData; // Audio context data, depends on type
unsigned int sampleCount; // Total number of samples
unsigned int sampleLeft; // Number of samples left to end
unsigned int loopCount; // Loops count (times music will play), 0 means infinite loop
AudioStream stream; // Audio stream
} MusicStream, *Music;
// Head-Mounted-Display device parameters
typedef struct VrDeviceInfo {
int hResolution; // HMD horizontal resolution in pixels

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