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@ -168,10 +168,6 @@ static Vector3 *tempBuffer; |
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static int tempBufferCount = 0; |
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static bool useTempBuffer = false; |
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// White texture useful for plain color polys (required by shader) |
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// NOTE: It's required in shapes and models modules! |
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extern unsigned int whiteTexture; |
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// Support for VAOs (OpenGL ES2 could not support VAO extensions) |
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static bool vaoSupported = false; |
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#endif |
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@ -185,6 +181,10 @@ static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays; |
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static PFNGLISVERTEXARRAYOESPROC glIsVertexArray; |
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#endif |
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// White texture useful for plain color polys (required by shader) |
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// NOTE: It's required in shapes and models modules! |
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unsigned int whiteTexture; |
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//---------------------------------------------------------------------------------- |
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// Module specific Functions Declaration |
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//---------------------------------------------------------------------------------- |
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