From b4c02d94a0cfae773f0955e33978aaaba419f0ea Mon Sep 17 00:00:00 2001 From: Joseph-Eugene Winzer Date: Mon, 13 Aug 2018 23:52:18 +0200 Subject: [PATCH] Games: Snake: Fixes fruit spawn position If the initial fruit position collides with the snake's body a new position for the fruit is generated but without adding the grid offset. --- games/snake.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/games/snake.c b/games/snake.c index 40d66da8..a4b2d69f 100644 --- a/games/snake.c +++ b/games/snake.c @@ -203,7 +203,7 @@ void UpdateGame(void) if ((snake[0].position.x == snake[i].position.x) && (snake[0].position.y == snake[i].position.y)) gameOver = true; } - // TODO: review logic: fruit.position calculation + // fruit.position calculation if (!fruit.active) { fruit.active = true; @@ -211,11 +211,11 @@ void UpdateGame(void) for (int i = 0; i < counterTail; i++) { - while ((fruit.position.x == snake[i].position.x) && (fruit.position.y == snake[i].position.y)) - { - fruit.position = (Vector2){ GetRandomValue(0, (screenWidth/SQUARE_SIZE) - 1)*SQUARE_SIZE, GetRandomValue(0, (screenHeight/SQUARE_SIZE) - 1)*SQUARE_SIZE }; - i = 0; - } + while ((fruit.position.x == snake[i].position.x) && (fruit.position.y == snake[i].position.y)) + { + fruit.position = (Vector2){ GetRandomValue(0, (screenWidth/SQUARE_SIZE) - 1)*SQUARE_SIZE + offset.x/2, GetRandomValue(0, (screenHeight/SQUARE_SIZE) - 1)*SQUARE_SIZE + offset.y/2 }; + i = 0; + } } }