| @ -1,39 +1,83 @@ | |||
| #include <math.h> | |||
| /******************************************************************************************* | |||
| * | |||
| * raylib [core] example - Basic 3d example | |||
| * | |||
| * Welcome to raylib! | |||
| * | |||
| * To compile example, just press F5. | |||
| * Note that compiled executable is placed in the same folder as .c file | |||
| * | |||
| * You can find all basic examples on C:\raylib\raylib\examples folder or | |||
| * raylib official webpage: www.raylib.com | |||
| * | |||
| * Enjoy using raylib. :) | |||
| * | |||
| * This example has been created using raylib 1.0 (www.raylib.com) | |||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
| * | |||
| * Copyright (c) 2013-2019 Ramon Santamaria (@raysan5) | |||
| * | |||
| ********************************************************************************************/ | |||
| #include "raylib.h" | |||
| int main() { | |||
| int screenWidth = 800; | |||
| int screenHeight = 450; | |||
| int main() | |||
| { | |||
| // Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| const int screenWidth = 800; | |||
| const int screenHeight = 450; | |||
| InitWindow(screenWidth, screenHeight, "raylib"); | |||
| Camera cam; | |||
| cam.position = (Vector3){ 0.f, 10.f, 8.f }; | |||
| cam.target = (Vector3){ 0.f, 0.f, 0.f }; | |||
| cam.up = (Vector3){ 0.f, 1.f, 0.f }; | |||
| cam.fovy = 60.f; | |||
| cam.type = CAMERA_PERSPECTIVE; | |||
| Camera camera = { 0 }; | |||
| camera.position = (Vector3){ 10.0f, 10.0f, 8.0f }; | |||
| camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; | |||
| camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; | |||
| camera.fovy = 60.0f; | |||
| camera.type = CAMERA_PERSPECTIVE; | |||
| SetCameraMode(camera, CAMERA_ORBITAL); | |||
| Vector3 cubePos = { 0.f, 0.f, 0.f }; | |||
| Vector3 cubePosition = { 0.0f }; | |||
| SetTargetFPS(60); | |||
| SetTargetFPS(60); // Set our game to run at 60 frames-per-second | |||
| //-------------------------------------------------------------------------------------- | |||
| while (!WindowShouldClose()) { | |||
| cam.position.x = sin(GetTime()) * 10.f; | |||
| cam.position.z = cos(GetTime()) * 10.f; | |||
| // Main game loop | |||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||
| { | |||
| // Update | |||
| //---------------------------------------------------------------------------------- | |||
| UpdateCamera(&camera); | |||
| //---------------------------------------------------------------------------------- | |||
| // Draw | |||
| //---------------------------------------------------------------------------------- | |||
| BeginDrawing(); | |||
| ClearBackground(RAYWHITE); | |||
| BeginMode3D(cam); | |||
| DrawCube(cubePos, 2.f, 2.f, 2.f, RED); | |||
| DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON); | |||
| DrawGrid(10, 1.f); | |||
| BeginMode3D(camera); | |||
| DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); | |||
| DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); | |||
| DrawGrid(10, 1.0f); | |||
| EndMode3D(); | |||
| DrawText("This is a raylib example", 10, 40, 20, DARKGRAY); | |||
| DrawFPS(10, 10); | |||
| EndDrawing(); | |||
| //---------------------------------------------------------------------------------- | |||
| } | |||
| CloseWindow(); | |||
| return 0; | |||
| // De-Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| CloseWindow(); // Close window and OpenGL context | |||
| //-------------------------------------------------------------------------------------- | |||
| return 0; | |||
| } | |||