Browse Source

REVIEWED: `DrawRectangleLines()` #3884

For consistency, now _almost_ all `Draw*Lines()` functions use `RL_LINES` mode for drawing. It solves the linked issue but it can have other implications, as mentioned in the WARNING comment in `DrawRectangleLines()`.

Side note: `DrawRectangleRoundedLines()` now should be reviewed for consistency.
pull/3927/head
Ray 8 months ago
parent
commit
b51f4db8c2
2 changed files with 23 additions and 21 deletions
  1. +2
    -1
      src/raylib.h
  2. +21
    -20
      src/rshapes.c

+ 2
- 1
src/raylib.h View File

@ -1255,7 +1255,8 @@ RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters
RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges
RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)

+ 21
- 20
src/rshapes.c View File

@ -196,18 +196,17 @@ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
// Draw lines sequuence (using gl lines)
void DrawLineStrip(Vector2 *points, int pointCount, Color color)
{
if (pointCount >= 2)
{
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
if (pointCount < 2) return; // Security check
for (int i = 0; i < pointCount - 1; i++)
{
rlVertex2f(points[i].x, points[i].y);
rlVertex2f(points[i + 1].x, points[i + 1].y);
}
rlEnd();
}
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
for (int i = 0; i < pointCount - 1; i++)
{
rlVertex2f(points[i].x, points[i].y);
rlVertex2f(points[i + 1].x, points[i + 1].y);
}
rlEnd();
}
// Draw line using cubic-bezier spline, in-out interpolation, no control points
@ -807,15 +806,11 @@ void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3,
}
// Draw rectangle outline
// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues
// WARNING: All Draw*Lines() functions use RL_LINES for drawing,
// it implies flushing the current batch and changing draw mode to RL_LINES
// but it solves another issue: https://github.com/raysan5/raylib/issues/3884
void DrawRectangleLines(int posX, int posY, int width, int height, Color color)
{
#if defined(SUPPORT_QUADS_DRAW_MODE)
DrawRectangle(posX, posY, width, 1, color);
DrawRectangle(posX + width - 1, posY + 1, 1, height - 2, color);
DrawRectangle(posX, posY + height - 1, width, 1, color);
DrawRectangle(posX, posY + 1, 1, height - 2, color);
#else
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(posX + 1, posY + 1);
@ -830,7 +825,6 @@ void DrawRectangleLines(int posX, int posY, int width, int height, Color color)
rlVertex2f(posX + 1, posY + height);
rlVertex2f(posX + 1, posY + 1);
rlEnd();
#endif
}
// Draw rectangle outline with extended parameters
@ -1090,8 +1084,15 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co
#endif
}
// Draw rectangle with rounded edges
// TODO: This function should be refactored to use RL_LINES, for consistency with other Draw*Lines()
void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color)
{
DrawRectangleRoundedLinesEx(rec, roundness, segments, 1.0f, color);
}
// Draw rectangle with rounded edges outline
void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color)
void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color)
{
if (lineThick < 0) lineThick = 0;

Loading…
Cancel
Save