@ -196,18 +196,17 @@ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
/ / Draw lines sequuence ( using gl lines )
void DrawLineStrip ( Vector2 * points , int pointCount , Color color )
{
if ( pointCount > = 2 )
{
rlBegin ( RL_LINES ) ;
rlColor4ub ( color . r , color . g , color . b , color . a ) ;
if ( pointCount < 2 ) return ; / / Security check
for ( int i = 0 ; i < pointCount - 1 ; i + + )
{
rlVertex2f ( points [ i ] . x , points [ i ] . y ) ;
rlVertex2f ( points [ i + 1 ] . x , points [ i + 1 ] . y ) ;
}
rlEnd ( ) ;
}
rlBegin ( RL_LINES ) ;
rlColor4ub ( color . r , color . g , color . b , color . a ) ;
for ( int i = 0 ; i < pointCount - 1 ; i + + )
{
rlVertex2f ( points [ i ] . x , points [ i ] . y ) ;
rlVertex2f ( points [ i + 1 ] . x , points [ i + 1 ] . y ) ;
}
rlEnd ( ) ;
}
/ / Draw line using cubic - bezier spline , in - out interpolation , no control points
@ -807,15 +806,11 @@ void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3,
}
/ / Draw rectangle outline
/ / NOTE : On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues
/ / WARNING : All Draw * Lines ( ) functions use RL_LINES for drawing ,
/ / it implies flushing the current batch and changing draw mode to RL_LINES
/ / but it solves another issue : https : / / github . com / raysan5 / raylib / issues / 3884
void DrawRectangleLines ( int posX , int posY , int width , int height , Color color )
{
# if defined(SUPPORT_QUADS_DRAW_MODE)
DrawRectangle ( posX , posY , width , 1 , color ) ;
DrawRectangle ( posX + width - 1 , posY + 1 , 1 , height - 2 , color ) ;
DrawRectangle ( posX , posY + height - 1 , width , 1 , color ) ;
DrawRectangle ( posX , posY + 1 , 1 , height - 2 , color ) ;
# else
rlBegin ( RL_LINES ) ;
rlColor4ub ( color . r , color . g , color . b , color . a ) ;
rlVertex2f ( posX + 1 , posY + 1 ) ;
@ -830,7 +825,6 @@ void DrawRectangleLines(int posX, int posY, int width, int height, Color color)
rlVertex2f ( posX + 1 , posY + height ) ;
rlVertex2f ( posX + 1 , posY + 1 ) ;
rlEnd ( ) ;
# endif
}
/ / Draw rectangle outline with extended parameters
@ -1090,8 +1084,15 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co
# endif
}
/ / Draw rectangle with rounded edges
/ / TODO : This function should be refactored to use RL_LINES , for consistency with other Draw * Lines ( )
void DrawRectangleRoundedLines ( Rectangle rec , float roundness , int segments , Color color )
{
DrawRectangleRoundedLinesEx ( rec , roundness , segments , 1.0f , color ) ;
}
/ / Draw rectangle with rounded edges outline
void DrawRectangleRoundedLines ( Rectangle rec , float roundness , int segments , float lineThick , Color color )
void DrawRectangleRoundedLinesEx ( Rectangle rec , float roundness , int segments , float lineThick , Color color )
{
if ( lineThick < 0 ) lineThick = 0 ;