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@ -1009,12 +1009,14 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins |
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Matrix matModelView = MatrixIdentity(); |
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Matrix matProjection = MatrixIdentity(); |
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// TODO: Review how matrices multiplications are computed! |
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if (instancing) |
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{ |
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// Create instances buffer |
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instanceTransforms = RL_MALLOC(instances*sizeof(float16)); |
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for (int i = 0; i < instances; i++) instanceTransforms[i] = MatrixToFloatV(transforms[i]); |
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for (int i = 0; i < instances; i++) instanceTransforms[i] = MatrixToFloatV(MatrixMultiply(transforms[i], rlGetMatrixModelview())); |
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// Enable mesh VAO to attach new buffer |
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rlEnableVertexArray(mesh.vaoId); |
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