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			@ -447,39 +447,39 @@ Font LoadFontFromImage(Image image, Color key, int firstChar) | 
			
		
		
	
		
			
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			    RL_FREE(pixels);    // Free pixels array memory | 
			
		
		
	
		
			
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			    // Create spritefont with all data parsed from image | 
			
		
		
	
		
			
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			    Font spriteFont = { 0 }; | 
			
		
		
	
		
			
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			    Font font = { 0 }; | 
			
		
		
	
		
			
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			    spriteFont.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture | 
			
		
		
	
		
			
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			    spriteFont.charsCount = index; | 
			
		
		
	
		
			
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			    font.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture | 
			
		
		
	
		
			
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			    font.charsCount = index; | 
			
		
		
	
		
			
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			    // We got tempCharValues and tempCharsRecs populated with chars data | 
			
		
		
	
		
			
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			    // Now we move temp data to sized charValues and charRecs arrays | 
			
		
		
	
		
			
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			    spriteFont.chars = (CharInfo *)RL_MALLOC(spriteFont.charsCount*sizeof(CharInfo)); | 
			
		
		
	
		
			
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			    spriteFont.recs = (Rectangle *)RL_MALLOC(spriteFont.charsCount*sizeof(Rectangle)); | 
			
		
		
	
		
			
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			    font.chars = (CharInfo *)RL_MALLOC(font.charsCount*sizeof(CharInfo)); | 
			
		
		
	
		
			
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			    font.recs = (Rectangle *)RL_MALLOC(font.charsCount*sizeof(Rectangle)); | 
			
		
		
	
		
			
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			    for (int i = 0; i < spriteFont.charsCount; i++) | 
			
		
		
	
		
			
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			    for (int i = 0; i < font.charsCount; i++) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        spriteFont.chars[i].value = tempCharValues[i]; | 
			
		
		
	
		
			
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			        font.chars[i].value = tempCharValues[i]; | 
			
		
		
	
		
			
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			        // Get character rectangle in the font atlas texture | 
			
		
		
	
		
			
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			        spriteFont.recs[i] = tempCharRecs[i]; | 
			
		
		
	
		
			
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			        font.recs[i] = tempCharRecs[i]; | 
			
		
		
	
		
			
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			        // NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0) | 
			
		
		
	
		
			
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			        spriteFont.chars[i].offsetX = 0; | 
			
		
		
	
		
			
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			        spriteFont.chars[i].offsetY = 0; | 
			
		
		
	
		
			
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			        spriteFont.chars[i].advanceX = 0; | 
			
		
		
	
		
			
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			        font.chars[i].offsetX = 0; | 
			
		
		
	
		
			
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			        font.chars[i].offsetY = 0; | 
			
		
		
	
		
			
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			        font.chars[i].advanceX = 0; | 
			
		
		
	
		
			
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			        // Fill character image data from fontClear data | 
			
		
		
	
		
			
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			        spriteFont.chars[i].image = ImageFromImage(fontClear, tempCharRecs[i]); | 
			
		
		
	
		
			
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			        font.chars[i].image = ImageFromImage(fontClear, tempCharRecs[i]); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    UnloadImage(fontClear);     // Unload processed image once converted to texture | 
			
		
		
	
		
			
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			    spriteFont.baseSize = (int)spriteFont.recs[0].height; | 
			
		
		
	
		
			
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			    font.baseSize = (int)font.recs[0].height; | 
			
		
		
	
		
			
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			    TraceLog(LOG_INFO, "Image file loaded correctly as Font"); | 
			
		
		
	
		
			
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			    return spriteFont; | 
			
		
		
	
		
			
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			    return font; | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Load font data for further use | 
			
		
		
	
	
		
			
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			@ -742,7 +742,7 @@ Image GenImageFontAtlas(const CharInfo *chars, Rectangle **charRecs, int charsCo | 
			
		
		
	
		
			
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			// Unload Font from GPU memory (VRAM) | 
			
		
		
	
		
			
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			void UnloadFont(Font font) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    // NOTE: Make sure spriteFont is not default font (fallback) | 
			
		
		
	
		
			
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			    // NOTE: Make sure font is not default font (fallback) | 
			
		
		
	
		
			
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			    if (font.texture.id != GetFontDefault().texture.id) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        for (int i = 0; i < font.charsCount; i++) UnloadImage(font.chars[i].image); | 
			
		
		
	
	
		
			
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