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@ -85,6 +85,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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# add standard directories for GNU/Linux |
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ifeq ($(PLATFORM_OS),LINUX) |
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INCLUDES = -I. -I../src -I/usr/local/include/raylib/ |
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else ifeq ($(PLATFORM_OS),OSX) |
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INCLUDES = -I. -I../src |
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else |
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INCLUDES = -I. -I../../src -IC:/raylib/raylib/src |
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# external libraries headers |
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@ -103,6 +105,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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# add standard directories for GNU/Linux |
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ifeq ($(PLATFORM_OS),LINUX) |
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LFLAGS = -L. -L../../src |
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else ifeq ($(PLATFORM_OS),OSX) |
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LFLAGS = -L. -L../src |
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else |
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LFLAGS = -L. -L../../src -LC:/raylib/raylib/src |
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# external libraries to link with |
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@ -129,7 +133,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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# libraries for OS X 10.9 desktop compiling |
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# requires the following packages: |
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# libglfw3-dev libopenal-dev libegl1-mesa-dev |
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LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa |
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LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa |
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else |
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# libraries for Windows desktop compiling |
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# NOTE: GLFW3 and OpenAL Soft libraries should be installed |
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