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@ -81,9 +81,11 @@ typedef struct Wave { |
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// Sound source type |
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typedef struct Sound { |
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unsigned int source; // OpenAL audio source id |
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unsigned int buffer; // OpenAL audio buffer id |
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int format; // OpenAL audio format specifier |
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void *audioBuffer; // Pointer to internal data used by the audio system |
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unsigned int source; // Audio source id |
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unsigned int buffer; // Audio buffer id |
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int format; // Audio format specifier |
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} Sound; |
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// Music type (file streaming from memory) |
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@ -97,9 +99,11 @@ typedef struct AudioStream { |
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unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) |
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unsigned int channels; // Number of channels (1-mono, 2-stereo) |
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int format; // OpenAL audio format specifier |
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unsigned int source; // OpenAL audio source id |
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unsigned int buffers[2]; // OpenAL audio buffers (double buffering) |
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void *audioBuffer; // Pointer to internal data used by the audio system. |
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int format; // Audio format specifier |
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unsigned int source; // Audio source id |
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unsigned int buffers[2]; // Audio buffers (double buffering) |
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} AudioStream; |
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#ifdef __cplusplus |
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@ -147,12 +151,12 @@ void ResumeMusicStream(Music music); // Resume playin |
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bool IsMusicPlaying(Music music); // Check if music is playing |
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void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) |
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void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) |
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void SetMusicLoopCount(Music music, float count); // Set music loop count (loop repeats) |
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void SetMusicLoopCount(Music music, int count); // Set music loop count (loop repeats) |
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float GetMusicTimeLength(Music music); // Get music time length (in seconds) |
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float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) |
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// Raw audio stream functions |
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AudioStream InitAudioStream(unsigned int sampleRate, |
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// AudioStream management functions |
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AudioStream InitAudioStream(unsigned int sampleRate, |
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unsigned int sampleSize, |
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unsigned int channels); // Init audio stream (to stream raw audio pcm data) |
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void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data |
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@ -161,7 +165,10 @@ bool IsAudioBufferProcessed(AudioStream stream); // Check if any |
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void PlayAudioStream(AudioStream stream); // Play audio stream |
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void PauseAudioStream(AudioStream stream); // Pause audio stream |
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void ResumeAudioStream(AudioStream stream); // Resume audio stream |
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bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing |
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void StopAudioStream(AudioStream stream); // Stop audio stream |
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void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) |
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void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) |
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#ifdef __cplusplus |
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} |
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