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@ -11,7 +11,58 @@ |
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#include "raylib.h" |
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#include "raylib.h" |
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#define NUM_MODELS 8 // Parametric 3d shapes to generate |
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#define NUM_MODELS 9 // Parametric 3d shapes to generate |
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void AllocateMeshData(Mesh* mesh, int triangleCount) |
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{ |
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mesh->vertexCount = triangleCount * 3; |
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mesh->triangleCount = triangleCount; |
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mesh->vertices = (float*)MemAlloc(mesh->vertexCount * 3 * sizeof(float)); |
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mesh->texcoords = (float*)MemAlloc(mesh->vertexCount * 2 * sizeof(float)); |
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mesh->normals = (float*)MemAlloc(mesh->vertexCount * 3 * sizeof(float)); |
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} |
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// generate a simple triangle mesh from code |
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Mesh MakeMesh() |
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{ |
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Mesh mesh = { 0 }; |
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AllocateMeshData(&mesh, 1); |
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// vertex at the origin |
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mesh.vertices[0] = 0; |
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mesh.vertices[1] = 0; |
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mesh.vertices[2] = 0; |
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mesh.normals[0] = 0; |
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mesh.normals[1] = 1; |
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mesh.normals[2] = 0; |
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mesh.texcoords[0] = 0; |
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mesh.texcoords[1] = 0; |
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// vertex at 1,0,2 |
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mesh.vertices[3] = 1; |
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mesh.vertices[4] = 0; |
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mesh.vertices[5] = 2; |
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mesh.normals[3] = 0; |
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mesh.normals[4] = 1; |
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mesh.normals[5] = 0; |
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mesh.texcoords[2] = 0.5f; |
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mesh.texcoords[3] = 1.0f; |
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// vertex at 2,0,0 |
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mesh.vertices[6] = 2; |
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mesh.vertices[7] = 0; |
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mesh.vertices[8] = 0; |
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mesh.normals[6] = 0; |
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mesh.normals[7] = 1; |
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mesh.normals[8] = 0; |
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mesh.texcoords[4] = 1; |
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mesh.texcoords[5] =0; |
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UploadMesh(&mesh, false); |
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return mesh; |
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} |
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int main(void) |
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int main(void) |
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{ |
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{ |
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@ -37,6 +88,7 @@ int main(void) |
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models[5] = LoadModelFromMesh(GenMeshTorus(0.25f, 4.0f, 16, 32)); |
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models[5] = LoadModelFromMesh(GenMeshTorus(0.25f, 4.0f, 16, 32)); |
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models[6] = LoadModelFromMesh(GenMeshKnot(1.0f, 2.0f, 16, 128)); |
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models[6] = LoadModelFromMesh(GenMeshKnot(1.0f, 2.0f, 16, 128)); |
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models[7] = LoadModelFromMesh(GenMeshPoly(5, 2.0f)); |
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models[7] = LoadModelFromMesh(GenMeshPoly(5, 2.0f)); |
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models[8] = LoadModelFromMesh(MakeMesh()); |
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// Set checked texture as default diffuse component for all models material |
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// Set checked texture as default diffuse component for all models material |
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for (int i = 0; i < NUM_MODELS; i++) models[i].materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; |
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for (int i = 0; i < NUM_MODELS; i++) models[i].materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; |
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@ -86,9 +138,8 @@ int main(void) |
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BeginMode3D(camera); |
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BeginMode3D(camera); |
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DrawModel(models[currentModel], position, 1.0f, WHITE); |
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DrawGrid(10, 1.0); |
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DrawModel(models[currentModel], position, 1.0f, WHITE); |
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DrawGrid(10, 1.0); |
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EndMode3D(); |
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EndMode3D(); |
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@ -106,6 +157,7 @@ int main(void) |
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case 5: DrawText("TORUS", 680, 10, 20, DARKBLUE); break; |
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case 5: DrawText("TORUS", 680, 10, 20, DARKBLUE); break; |
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case 6: DrawText("KNOT", 680, 10, 20, DARKBLUE); break; |
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case 6: DrawText("KNOT", 680, 10, 20, DARKBLUE); break; |
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case 7: DrawText("POLY", 680, 10, 20, DARKBLUE); break; |
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case 7: DrawText("POLY", 680, 10, 20, DARKBLUE); break; |
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case 8: DrawText("Parametric(custom)", 580, 10, 20, DARKBLUE); break; |
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default: break; |
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default: break; |
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} |
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} |
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