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@ -198,7 +198,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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else |
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LDLIBS += -lopenal32dll |
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endif |
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PHYSAC_LIBS = -static -lpthread |
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# Required for physac examples |
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LDLIBS += -static -lpthread |
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endif |
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ifeq ($(PLATFORM_OS),LINUX) |
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# Libraries for Debian GNU/Linux desktop compiling |
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@ -301,263 +303,17 @@ EXAMPLES = \ |
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CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST)) |
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# Default target entry
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all: n">examples |
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all: k">$(EXAMPLES) |
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# Generic compilation pattern
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# NOTE: Examples must be ready for Android compilation!
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%: %.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# Compile all examples
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examples: $(EXAMPLES) |
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# compile [core] example - basic window
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core/core_basic_window: core/core_basic_window.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [core] example - keyboard input
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core/core_input_keys: core/core_input_keys.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [core] example - mouse input
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core/core_input_mouse: core/core_input_mouse.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [core] example - mouse wheel
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core/core_mouse_wheel: core/core_mouse_wheel.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [core] example - gamepad input
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core/core_input_gamepad: core/core_input_gamepad.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [core] example - generate random values
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core/core_random_values: core/core_random_values.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [core] example - color selection (collision detection)
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core/core_color_select: core/core_color_select.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [core] example - drop files
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core/core_drop_files: core/core_drop_files.c |
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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ifeq ($(PLATFORM),PLATFORM_ANDROID) |
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$(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$< |
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else |
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@echo core_drop_files: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB or PLATFORM_RPI |
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endif |
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# compile [core] example - storage values
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core/core_storage_values: core/core_storage_values.c |
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ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI)) |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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else |
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@echo core_storage_values: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB |
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endif |
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# compile [core] example - gestures detection
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core/core_gestures_detection: core/core_gestures_detection.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [core] example - 3d mode
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core/core_3d_mode: core/core_3d_mode.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [core] example - 3d picking
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core/core_3d_picking: core/core_3d_picking.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [core] example - 3d camera free
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core/core_3d_camera_free: core/core_3d_camera_free.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [core] example - 3d camera first person
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core/core_3d_camera_first_person: core/core_3d_camera_first_person.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [core] example - 2d camera
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core/core_2d_camera: core/core_2d_camera.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [core] example - world screen
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core/core_world_screen: core/core_world_screen.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [core] example - vr simulator
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core/core_vr_simulator: core/core_vr_simulator.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [shapes] example - raylib logo (with basic shapes)
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shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [shapes] example - basic shapes usage (rectangle, circle, ...)
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shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [shapes] example - raylib color palette
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shapes/shapes_colors_palette: shapes/shapes_colors_palette.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [shapes] example - raylib logo animation
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shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [shapes] example - lines bezier
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shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [textures] example - raylib logo texture loading
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textures/textures_logo_raylib: textures/textures_logo_raylib.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [textures] example - image loading and conversion to texture
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textures/textures_image_loading: textures/textures_image_loading.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [textures] example - texture rectangle drawing
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textures/textures_rectangle: textures/textures_rectangle.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [textures] example - texture source and destination rectangles
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textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [textures] example - texture to image
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textures/textures_to_image: textures/textures_to_image.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [textures] example - texture raw data
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textures/textures_raw_data: textures/textures_raw_data.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [textures] example - texture particles blending
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textures/textures_particles_blending: textures/textures_particles_blending.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [textures] example - texture image processing
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textures/textures_image_processing: textures/textures_image_processing.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [textures] example - texture image drawing
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textures/textures_image_drawing: textures/textures_image_drawing.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [text] example - sprite fonts loading
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text/text_sprite_fonts: text/text_sprite_fonts.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [text] example - bmfonts and ttf loading
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text/text_bmfont_ttf: text/text_bmfont_ttf.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [text] example - raylib fonts
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text/text_raylib_fonts: text/text_raylib_fonts.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [text] example - text formatting
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text/text_format_text: text/text_format_text.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [text] example - text writing animation
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text/text_writing_anim: text/text_writing_anim.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [text] example - text ttf loading
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text/text_ttf_loading: text/text_ttf_loading.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [text] example - text bmfont unordered
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text/text_bmfont_unordered: text/text_bmfont_unordered.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [text] example - text input box
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text/text_input_box: text/text_input_box.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [models] example - basic geometric 3d shapes
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models/models_geometric_shapes: models/models_geometric_shapes.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [models] example - box collisions
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models/models_box_collisions: models/models_box_collisions.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [models] example - basic window
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models/models_planes: models/models_planes.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [models] example - billboard usage
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models/models_billboard: models/models_billboard.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [models] example - OBJ model loading
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models/models_obj_loading: models/models_obj_loading.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [models] example - heightmap loading
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models/models_heightmap: models/models_heightmap.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [models] example - cubesmap loading
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models/models_cubicmap: models/models_cubicmap.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [models] example - model mesh picking
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models/models_mesh_picking: models/models_mesh_picking.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [shaders] example - model shader
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shaders/shaders_model_shader: shaders/shaders_model_shader.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [shaders] example - shapes texture shader
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shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [shaders] example - custom uniform in shader
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shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [shaders] example - postprocessing shader
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shaders/shaders_postprocessing: shaders/shaders_postprocessing.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [audio] example - sound loading and playing (WAV and OGG)
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audio/audio_sound_loading: audio/audio_sound_loading.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [audio] example - music stream playing (OGG)
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audio/audio_music_stream: audio/audio_music_stream.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [audio] example - module playing (XM)
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audio/audio_module_playing: audio/audio_module_playing.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [audio] example - raw audio streaming
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audio/audio_raw_stream: audio/audio_raw_stream.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# compile [physac] example - physics demo
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physac/physics_demo: physac/physics_demo.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM) |
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# compile [physac] example - physics friction
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physac/physics_friction: physac/physics_friction.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM) |
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# compile [physac] example - physics movement
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physac/physics_movement: physac/physics_movement.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM) |
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# compile [physac] example - physics restitution
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physac/physics_restitution: physac/physics_restitution.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM) |
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# compile [physac] example - physics shatter
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physac/physics_shatter: physac/physics_shatter.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM) |
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# fix dylib install path name for each executable (MAC)
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fix_dylib: |
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ifeq ($(PLATFORM_OS),OSX) |
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