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Update rcore_android.c

corrected coding conventions.
pull/4947/head
Padmadev D 6 days ago
committed by GitHub
parent
commit
b6daa48a9c
No known key found for this signature in database GPG Key ID: B5690EEEBB952194
1 changed files with 32 additions and 27 deletions
  1. +32
    -27
      src/platforms/rcore_android.c

+ 32
- 27
src/platforms/rcore_android.c View File

@ -70,6 +70,16 @@ typedef struct {
EGLConfig config; // Graphic config
} PlatformData;
typedef struct {
// Store data for both Hover and Touch events
// Used to ignore Hover events which are interpreted as Touch events
int32_t pointCount; // Number of touch points active
int32_t pointId[MAX_TOUCH_POINTS]; // Point identifiers
Vector2 position[MAX_TOUCH_POINTS]; // Touch position on screen
int32_t hoverPoints[MAX_TOUCH_POINTS]; // Hover Points
} TouchRaw;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
@ -246,16 +256,7 @@ static const KeyboardKey mapKeycode[KEYCODE_MAP_SIZE] = {
KEY_KP_EQUAL // AKEYCODE_NUMPAD_EQUALS
};
// Store data for both Hover and Touch events
// Used to ignore Hover events which are interpreted as Touch events
static struct {
int32_t pointCount; // Number of touch points active
int32_t pointId[MAX_TOUCH_POINTS]; // Point identifiers
Vector2 position[MAX_TOUCH_POINTS]; // Touch position on screen
int32_t hoverPoints[MAX_TOUCH_POINTS]; // Hover Points
}touchRaw;
static TouchRaw touchRaw = { 0 };
//----------------------------------------------------------------------------------
// Module Internal Functions Declaration
@ -812,10 +813,7 @@ int InitPlatform(void)
}
}
touchRaw.pointCount = 0;
for(int i = 0; i < MAX_TOUCH_POINTS; i++){
touchRaw.hoverPoints[i] = -1;
}
for (int i = 0; i < MAX_TOUCH_POINTS; i++) touchRaw.hoverPoints[i] = -1;
return 0;
}
@ -1306,30 +1304,36 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
int32_t pointerIndex = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
if(flags == AMOTION_EVENT_ACTION_HOVER_ENTER){
if (flags == AMOTION_EVENT_ACTION_HOVER_ENTER)
{
// The new pointer is hover
// So add it to hoverPoints
for(int i = 0; i < MAX_TOUCH_POINTS; i++){
if(touchRaw.hoverPoints[i] == -1){
for (int i = 0; i < MAX_TOUCH_POINTS; i++)
{
if (touchRaw.hoverPoints[i] == -1)
{
touchRaw.hoverPoints[i] = touchRaw.pointId[pointerIndex];
break;
}
}
}
if (flags == AMOTION_EVENT_ACTION_POINTER_UP || flags == AMOTION_EVENT_ACTION_UP || flags == AMOTION_EVENT_ACTION_HOVER_EXIT)
if (p">(flags == AMOTION_EVENT_ACTION_POINTER_UP) || (flags == AMOTION_EVENT_ACTION_UP) || (flags == AMOTION_EVENT_ACTION_HOVER_EXIT))
{
// One of the touchpoints is released, remove it from touch point arrays
if(flags == AMOTION_EVENT_ACTION_HOVER_EXIT){
if (flags == AMOTION_EVENT_ACTION_HOVER_EXIT)
{
// If the touchPoint is hover, remove it from hoverPoints
for(int i = 0; i < MAX_TOUCH_POINTS; i++){
if(touchRaw.hoverPoints[i] == touchRaw.pointId[pointerIndex]){
for (int i = 0; i < MAX_TOUCH_POINTS; i++)
{
if (touchRaw.hoverPoints[i] == touchRaw.pointId[pointerIndex])
{
touchRaw.hoverPoints[i] = -1;
break;
}
}
}
for (int i = pointerIndex; (i < touchRaw.pointCount - 1) && (i < MAX_TOUCH_POINTS-1); i++)
for (int i = pointerIndex; (i < touchRaw.pointCount - 1) && (i < MAX_TOUCH_POINTS - 1); i++)
{
touchRaw.pointId[i] = touchRaw.pointId[i+1];
touchRaw.position[i] = touchRaw.position[i+1];
@ -1339,18 +1343,19 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
int pointCount = 0;
for (int i = 0; (i < touchRaw.pointCount) && (i < MAX_TOUCH_POINTS); i++)
{
{
// If the touchPoint is hover, Ignore it
bool hover = false;
for(int j = 0; j < MAX_TOUCH_POINTS; j++){
for (int j = 0; j < MAX_TOUCH_POINTS; j++)
{
// Check if the touchPoint is in hoverPointers
if(touchRaw.hoverPoints[j] == touchRaw.pointId[i]){
if (touchRaw.hoverPoints[j] == touchRaw.pointId[i])
{
hover = true;
break;
}
}
if(hover)
continue;
if (hover) continue;
CORE.Input.Touch.pointId[pointCount] = touchRaw.pointId[i];
CORE.Input.Touch.position[pointCount] = touchRaw.position[i];

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