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@ -83,7 +83,7 @@ |
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#define SUPPORT_MOUSE_GESTURES |
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#define SUPPORT_CAMERA_SYSTEM |
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#define SUPPORT_GESTURES_SYSTEM |
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cp">#define SUPPORT_BUSY_WAIT_LOOP |
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o">//#define SUPPORT_BUSY_WAIT_LOOP |
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#define SUPPORT_GIF_RECORDING |
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//------------------------------------------------- |
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@ -778,8 +778,8 @@ void DisableCursor() |
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// Set background color (framebuffer clear color) |
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void ClearBackground(Color color) |
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{ |
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o">// Clear full framebuffer (not only render area) to color |
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rlClearColor(color.r, color.g, color.b, color.a); |
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n">rlClearColor(color.r, color.g, color.b, color.a); // Set clear color |
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rlClearScreenBuffers(); // Clear current framebuffers |
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} |
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// Setup canvas (framebuffer) to start drawing |
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@ -789,7 +789,6 @@ void BeginDrawing(void) |
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updateTime = currentTime - previousTime; |
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previousTime = currentTime; |
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rlClearScreenBuffers(); // Clear current framebuffers |
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rlLoadIdentity(); // Reset current matrix (MODELVIEW) |
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rlMultMatrixf(MatrixToFloat(downscaleView)); // If downscale required, apply it here |
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@ -928,8 +927,6 @@ void BeginTextureMode(RenderTexture2D target) |
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rlEnableRenderTexture(target.id); // Enable render target |
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rlClearScreenBuffers(); // Clear render texture buffers |
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// Set viewport to framebuffer size |
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rlViewport(0, 0, target.texture.width, target.texture.height); |
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