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@ -659,6 +659,7 @@ void SetMousePosition(int x, int y) |
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// Set mouse cursor |
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// Set mouse cursor |
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void SetMouseCursor(int cursor) |
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void SetMouseCursor(int cursor) |
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{ |
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{ |
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CORE.Input.Mouse.cursor = cursor; |
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const char *cursorName; |
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const char *cursorName; |
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switch (cursor) |
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switch (cursor) |
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{ |
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{ |
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@ -682,11 +683,13 @@ void SetMouseCursor(int cursor) |
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{ |
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{ |
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TRACELOG(LOG_WARNING, "Cursor value out of bound (%d). Setting to default", cursor); |
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TRACELOG(LOG_WARNING, "Cursor value out of bound (%d). Setting to default", cursor); |
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cursorName = "default"; |
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cursorName = "default"; |
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CORE.Input.Mouse.cursor = MOUSE_CURSOR_DEFAULT; |
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} break; |
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} break; |
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} |
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} |
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// Set the cursor element on the CSS |
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EM_ASM({document.body.style.cursor = UTF8ToString($0);}, cursorName); |
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// Set the cursor element on the canvas CSS |
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// The canvas is coded to the Id "canvas" on init |
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EM_ASM({document.getElementById("canvas").style.cursor = UTF8ToString($0);}, cursorName); |
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} |
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} |
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// Register all input events |
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// Register all input events |
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