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@ -107,13 +107,11 @@ int main() |
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// Try to get lights location points (if available) |
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GetShaderLightsLocations(material.shader); |
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material.texDiffuse = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model diffuse texture |
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material.texNormal = LoadTexture("resources/model/dwarf_normal.png"); // Load model normal texture |
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material.texSpecular = LoadTexture("resources/model/dwarf_specular.png"); // Load model specular texture |
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material.colDiffuse = WHITE; |
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material.colAmbient = (Color){0, 0, 10, 255}; |
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material.colSpecular = WHITE; |
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material.glossiness = 50.0f; |
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material.maps[MAP_DIFFUSE].texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model diffuse texture |
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material.maps[MAP_NORMAL].texture = LoadTexture("resources/model/dwarf_normal.png"); // Load model normal texture |
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material.maps[MAP_SPECULAR].texture = LoadTexture("resources/model/dwarf_specular.png"); // Load model specular texture |
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material.maps[MAP_DIFFUSE].color = WHITE; |
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material.maps[MAP_SPECULAR].color = WHITE; |
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dwarf.material = material; // Apply material to model |
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