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Reviewed lighting example...

No model available, this example should probably be redesigned...
pull/579/head
Ray 6 years ago
parent
commit
b80ec381c8
1 changed files with 5 additions and 7 deletions
  1. +5
    -7
      examples/others/standard_lighting.c

+ 5
- 7
examples/others/standard_lighting.c View File

@ -107,13 +107,11 @@ int main()
// Try to get lights location points (if available)
GetShaderLightsLocations(material.shader);
material.texDiffuse = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model diffuse texture
material.texNormal = LoadTexture("resources/model/dwarf_normal.png"); // Load model normal texture
material.texSpecular = LoadTexture("resources/model/dwarf_specular.png"); // Load model specular texture
material.colDiffuse = WHITE;
material.colAmbient = (Color){0, 0, 10, 255};
material.colSpecular = WHITE;
material.glossiness = 50.0f;
material.maps[MAP_DIFFUSE].texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model diffuse texture
material.maps[MAP_NORMAL].texture = LoadTexture("resources/model/dwarf_normal.png"); // Load model normal texture
material.maps[MAP_SPECULAR].texture = LoadTexture("resources/model/dwarf_specular.png"); // Load model specular texture
material.maps[MAP_DIFFUSE].color = WHITE;
material.maps[MAP_SPECULAR].color = WHITE;
dwarf.material = material; // Apply material to model

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