|
|
@ -633,6 +633,7 @@ SHADERS = \ |
|
|
|
shaders/shaders_custom_uniform \
|
|
|
|
shaders/shaders_deferred_rendering \
|
|
|
|
shaders/shaders_depth_rendering \
|
|
|
|
shaders/shaders_depth_writing \
|
|
|
|
shaders/shaders_eratosthenes_sieve \
|
|
|
|
shaders/shaders_fog_rendering \
|
|
|
|
shaders/shaders_hot_reloading \
|
|
|
@ -655,8 +656,7 @@ SHADERS = \ |
|
|
|
shaders/shaders_texture_rendering \
|
|
|
|
shaders/shaders_texture_tiling \
|
|
|
|
shaders/shaders_texture_waves \
|
|
|
|
shaders/shaders_vertex_displacement \
|
|
|
|
shaders/shaders_depth_writing |
|
|
|
shaders/shaders_vertex_displacement |
|
|
|
|
|
|
|
AUDIO = \
|
|
|
|
audio/audio_mixed_processor \
|
|
|
@ -1167,7 +1167,11 @@ shaders/shaders_deferred_rendering: shaders/shaders_deferred_rendering.c |
|
|
|
|
|
|
|
shaders/shaders_depth_rendering: shaders/shaders_depth_rendering.c |
|
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
|
|
--preload-file shaders/resources/shaders/glsl100/depth.fs@resources/shaders/glsl100/depth.fs |
|
|
|
--preload-file shaders/resources/shaders/glsl100/depth_render.fs@resources/shaders/glsl100/depth_render.fs |
|
|
|
|
|
|
|
shaders/shaders_depth_writing: shaders/shaders_depth_writing.c |
|
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
|
|
--preload-file shaders/resources/shaders/glsl100/depth_write.fs@resources/shaders/glsl100/depth_write.fs |
|
|
|
|
|
|
|
shaders/shaders_eratosthenes_sieve: shaders/shaders_eratosthenes_sieve.c |
|
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
|
@ -1298,10 +1302,6 @@ shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c |
|
|
|
--preload-file shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \
|
|
|
|
--preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs |
|
|
|
|
|
|
|
shaders/shaders_depth_writing: shaders/shaders_depth_writing.c |
|
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
|
|
--preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs |
|
|
|
|
|
|
|
# Compile AUDIO examples
|
|
|
|
audio/audio_mixed_processor: audio/audio_mixed_processor.c |
|
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
|
|