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Init framebuffer using render size (should be same as currentFbo)

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Ray 1周前
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b871a556d7
共有 1 个文件被更改,包括 2 次插入4 次删除
  1. +2
    -4
      src/rcore.c

+ 2
- 4
src/rcore.c 查看文件

@ -682,8 +682,6 @@ void InitWindow(int width, int height, const char *title)
// Initialize window data
CORE.Window.screen.width = width;
CORE.Window.screen.height = height;
CORE.Window.currentFbo.width = CORE.Window.screen.width;
CORE.Window.currentFbo.height = CORE.Window.screen.height;
CORE.Window.eventWaiting = false;
CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
@ -709,10 +707,10 @@ void InitWindow(int width, int height, const char *title)
// Initialize rlgl default data (buffers and shaders)
// NOTE: Current fbo size stored as globals in rlgl for convenience
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
rlglInit(CORE.Window.render.width, CORE.Window.render.height);
// Setup default viewport
SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
SetupViewport(CORE.Window.render.width, CORE.Window.render.height);
#if defined(SUPPORT_MODULE_RTEXT)
#if defined(SUPPORT_DEFAULT_FONT)

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