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fix for GetMatrixModelview (former cl)

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user 7 年之前
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共有 1 個檔案被更改,包括 1 行新增0 行删除
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      src/raylib.h

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src/raylib.h 查看文件

@ -1046,6 +1046,7 @@ RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
RLAPI Matrix GetMatrixModelview();
// Texture maps generation (PBR) // Texture maps generation (PBR)
// NOTE: Required shaders should be provided // NOTE: Required shaders should be provided

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