diff --git a/src/rmodels.c b/src/rmodels.c index 31b4c574..c6acff5d 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -5172,7 +5172,7 @@ static Model LoadGLTF(const char *fileName) // Transform the vertices float *vertices = model.meshes[meshIndex].vertices; - for (int k = 0; k < attribute->count; k++) + for (unsigned int k = 0; k < attribute->count; k++) { Vector3 vt = Vector3Transform((Vector3){ vertices[3*k], vertices[3*k+1], vertices[3*k+2] }, worldMatrix); vertices[3*k] = vt.x; @@ -5196,7 +5196,7 @@ static Model LoadGLTF(const char *fileName) // Transform the normals float *normals = model.meshes[meshIndex].normals; - for (int k = 0; k < attribute->count; k++) + for (unsigned int k = 0; k < attribute->count; k++) { Vector3 nt = Vector3Transform((Vector3){ normals[3*k], normals[3*k+1], normals[3*k+2] }, worldMatrixNormals); normals[3*k] = nt.x; @@ -5220,7 +5220,7 @@ static Model LoadGLTF(const char *fileName) // Transform the tangents float *tangents = model.meshes[meshIndex].tangents; - for (int k = 0; k < attribute->count; k++) + for (unsigned int k = 0; k < attribute->count; k++) { Vector3 tt = Vector3Transform((Vector3){ tangents[3*k], tangents[3*k+1], tangents[3*k+2] }, worldMatrix); tangents[3*k] = tt.x;