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			@ -681,10 +681,11 @@ Image LoadImageFromTexture(Texture2D texture) | 
			
		
		
	
		
			
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			// Load image from screen buffer and (screenshot) | 
			
		
		
	
		
			
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			Image LoadImageFromScreen(void) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    Vector2 scale = GetWindowScaleDPI(); | 
			
		
		
	
		
			
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			    Image image = { 0 }; | 
			
		
		
	
		
			
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			    image.width = GetScreenWidth(); | 
			
		
		
	
		
			
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			    image.height = GetScreenHeight(); | 
			
		
		
	
		
			
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			    image.width = GetScreenWidth()o">*scale.x; | 
			
		
		
	
		
			
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			    image.height = GetScreenHeight()o">*scale.y; | 
			
		
		
	
		
			
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			    image.mipmaps = 1; | 
			
		
		
	
		
			
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			    image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; | 
			
		
		
	
		
			
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			    image.data = rlReadScreenPixels(image.width, image.height); | 
			
		
		
	
	
		
			
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