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/******************************************************************************************* |
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* |
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* raylib [core] example - Input Gestures for Web |
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* |
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* Example originally created with raylib 4.6-dev, last time updated with raylib 4.6-dev |
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* |
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* Example contributed by ubkp (@ubkp) and reviewed by Ramon Santamaria (@raysan5) |
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* |
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, |
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* BSD-like license that allows static linking with closed source software |
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* |
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* Copyright (c) 2023 ubkp (@ubkp) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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#include "math.h" // Required for the protractor angle graphic drawing |
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#if defined(PLATFORM_WEB) |
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#include <emscripten/emscripten.h> // Required for the Web/HTML5 |
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#endif |
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//-------------------------------------------------------------------------------------- |
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// Global definitions and declarations |
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//-------------------------------------------------------------------------------------- |
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// Common variables definitions |
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//-------------------------------------------------------------------------------------- |
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int screenWidth = 800; |
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const int screenHeight = 450; |
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Vector2 messagePosition = {160, 7}; |
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// Last gesture variables definitions |
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//-------------------------------------------------------------------------------------- |
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int lastGesture = 0; |
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Vector2 lastGesturePosition = {165, 130}; |
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// Gesture log variables definitions and functions declarations |
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//-------------------------------------------------------------------------------------- |
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#define GESTURE_LOG_SIZE 20 |
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char gestureLog[GESTURE_LOG_SIZE][12] = { "" }; // The gesture log uses an array (as an inverted circular queue) to store the performed gestures |
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int gestureLogIndex = GESTURE_LOG_SIZE; // The index for the inverted circular queue (moving from last to first direction, then looping around) |
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int previousGesture = 0; |
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char const *GetGestureName(int i) |
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{ |
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switch (i) { |
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case 0: return "None"; break; |
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case 1: return "Tap"; break; |
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case 2: return "Double Tap"; break; |
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case 4: return "Hold"; break; |
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case 8: return "Drag"; break; |
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case 16: return "Swipe Right"; break; |
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case 32: return "Swipe Left"; break; |
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case 64: return "Swipe Up"; break; |
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case 128: return "Swipe Down"; break; |
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case 256: return "Pinch In"; break; |
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case 512: return "Pinch Out"; break; |
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default: return "Unknown"; break; |
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} |
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} |
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Color GetGestureColor(int i) |
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{ |
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switch (i) { |
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case 0: return BLACK; break; |
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case 1: return BLUE; break; |
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case 2: return SKYBLUE; break; |
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case 4: return BLACK; break; |
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case 8: return LIME; break; |
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case 16: return RED; break; |
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case 32: return RED; break; |
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case 64: return RED; break; |
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case 128: return RED; break; |
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case 256: return VIOLET; break; |
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case 512: return ORANGE; break; |
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default: return BLACK; break; |
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} |
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} |
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Color gestureColor = BLACK; |
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int logMode = 1; // Log mode values: 0 shows repeated events; 1 hides repeated events; 2 shows repeated events but hide hold events; 3 hides repeated events and hide hold events |
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Rectangle logButton1 = {53, 7, 48, 26}; |
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Rectangle logButton2 = {108, 7, 36, 26}; |
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Vector2 gestureLogPosition = {10, 10}; |
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// Protractor variables definitions |
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//-------------------------------------------------------------------------------------- |
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float angleLength = 90.0f; |
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float currentAngleDegrees = 0.0f; |
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Vector2 finalVector = {0.0f, 0.0f}; |
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char currentAngleStr[7] = ""; |
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Vector2 protractorPosition = {266.0f, 315.0f}; |
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// Update |
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//-------------------------------------------------------------------------------------- |
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void Update(void) |
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{ |
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// Handle common |
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//-------------------------------------------------------------------------------------- |
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int i, ii; // Iterators that will be reused by all for loops |
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const int currentGesture = GetGestureDetected(); |
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const float currentDragDegrees = GetGestureDragAngle(); |
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const float currentPitchDegrees = GetGesturePinchAngle(); |
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const int touchCount = GetTouchPointCount(); |
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// Handle last gesture |
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//-------------------------------------------------------------------------------------- |
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if ( currentGesture != 0 && currentGesture != 4 && currentGesture != previousGesture ) lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display |
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// Handle gesture log |
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//-------------------------------------------------------------------------------------- |
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if ( IsMouseButtonReleased(MOUSE_BUTTON_LEFT) ) |
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{ |
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if ( CheckCollisionPointRec(GetMousePosition(), logButton1 ) ) |
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{ |
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switch (logMode) |
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{ |
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case 3: logMode=2; break; |
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case 2: logMode=3; break; |
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case 1: logMode=0; break; |
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default: logMode=1; break; |
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} |
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} |
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else if ( CheckCollisionPointRec(GetMousePosition(), logButton2) ) |
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{ |
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switch (logMode) |
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{ |
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case 3: logMode=1; break; |
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case 2: logMode=0; break; |
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case 1: logMode=3; break; |
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default: logMode=2; break; |
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} |
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} |
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} |
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int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled |
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if (currentGesture !=0) |
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{ |
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if (logMode == 3) // 3 hides repeated events and hide hold events |
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{ |
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if ( ( currentGesture != 4 && currentGesture != previousGesture ) || currentGesture < 3 ) fillLog = 1; |
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} |
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else if (logMode == 2) // 2 shows repeated events but hide hold events |
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{ |
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if (currentGesture != 4) fillLog = 1; |
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} |
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else if (logMode == 1) // 1 hides repeated events |
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{ |
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if (currentGesture != previousGesture) fillLog = 1; |
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} |
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else // 0 shows repeated events |
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{ |
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fillLog = 1; |
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} |
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} |
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if (fillLog) // If one of the conditions from logMode was met, fill the gesture log |
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{ |
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previousGesture = currentGesture; |
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gestureColor = GetGestureColor(currentGesture); |
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if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE; |
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gestureLogIndex--; |
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TextCopy( gestureLog[gestureLogIndex], GetGestureName(currentGesture) ); // Copy the gesture respective name to the gesture log array |
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} |
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// Handle protractor |
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//-------------------------------------------------------------------------------------- |
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if (currentGesture > 255) // aka Pinch In and Pinch Out |
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{ |
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currentAngleDegrees = currentPitchDegrees; |
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} |
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else if (currentGesture > 15) // aka Swipe Right, Swipe Left, Swipe Up and Swipe Down |
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{ |
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currentAngleDegrees = currentDragDegrees; |
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} |
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else if (currentGesture > 0) // aka Tap, Doubletap, Hold and Grab |
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{ |
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currentAngleDegrees = 0.0f; |
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} |
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float currentAngleRadians = ( (currentAngleDegrees +90.0f)*PI/180 ); // Convert the current angle to Radians |
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finalVector = (Vector2){ ( angleLength*sinf(currentAngleRadians) ) + protractorPosition.x, ( angleLength*cosf(currentAngleRadians) ) + protractorPosition.y }; // Calculate the final vector for display |
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// Handle touch and mouse pointer points |
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//-------------------------------------------------------------------------------------- |
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Vector2 touchPosition[touchCount]; |
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Vector2 mousePosition = {0, 0}; |
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if (currentGesture != GESTURE_NONE) |
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{ |
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if (touchCount != 0) |
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{ |
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for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions |
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} |
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else |
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{ |
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mousePosition = GetMousePosition(); |
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} |
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} |
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// Draw |
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//-------------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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// Draw common |
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//-------------------------------------------------------------------------------------- |
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DrawText("*", messagePosition.x + 5, messagePosition.y + 5, 10, BLACK); |
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DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", messagePosition.x + 15, messagePosition.y + 5, 10, BLACK); |
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DrawText("*", messagePosition.x + 5, messagePosition.y + 35, 10, BLACK); |
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DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", messagePosition.x + 15, messagePosition.y + 35, 10, BLACK); |
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// Draw last gesture |
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//-------------------------------------------------------------------------------------- |
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DrawText("Last gesture", lastGesturePosition.x + 33, lastGesturePosition.y - 47, 20, BLACK); |
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DrawText("Swipe Tap Pinch Touch", lastGesturePosition.x + 17, lastGesturePosition.y - 18, 10, BLACK); |
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DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY); |
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DrawRectangle(lastGesturePosition.x, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY); |
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DrawRectangle(lastGesturePosition.x + 40, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY); |
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DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY); |
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DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY); |
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DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY); |
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DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY); |
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DrawCircle(lastGesturePosition.x + 103, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY); |
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DrawTriangle( (Vector2){lastGesturePosition.x + 122, lastGesturePosition.y + 16}, (Vector2){lastGesturePosition.x + 137, lastGesturePosition.y + 26}, (Vector2){lastGesturePosition.x + 137, lastGesturePosition.y + 6}, lastGesture == GESTURE_PINCH_OUT ? ORANGE : LIGHTGRAY); |
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DrawTriangle( (Vector2){lastGesturePosition.x + 147, lastGesturePosition.y + 6}, (Vector2){lastGesturePosition.x + 147, lastGesturePosition.y + 26}, (Vector2){lastGesturePosition.x + 162, lastGesturePosition.y + 16}, lastGesture == GESTURE_PINCH_OUT ? ORANGE : LIGHTGRAY); |
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DrawTriangle( (Vector2){lastGesturePosition.x + 125, lastGesturePosition.y + 33}, (Vector2){lastGesturePosition.x + 125, lastGesturePosition.y + 53}, (Vector2){lastGesturePosition.x + 140, lastGesturePosition.y + 43}, lastGesture == GESTURE_PINCH_IN ? VIOLET : LIGHTGRAY); |
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DrawTriangle( (Vector2){lastGesturePosition.x + 144, lastGesturePosition.y + 43}, (Vector2){lastGesturePosition.x + 159, lastGesturePosition.y + 53}, (Vector2){lastGesturePosition.x + 159, lastGesturePosition.y + 33}, lastGesture == GESTURE_PINCH_IN ? VIOLET : LIGHTGRAY); |
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for ( i = 0; i < 4; i++ ) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i ? LIGHTGRAY : gestureColor); |
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// Draw gesture log |
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//-------------------------------------------------------------------------------------- |
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DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK); |
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// Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle) |
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for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY)); |
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Color logButton1Color, logButton2Color; |
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switch (logMode) |
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{ |
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case 3: logButton1Color=MAROON; logButton2Color=MAROON; break; |
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case 2: logButton1Color=GRAY; logButton2Color=MAROON; break; |
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case 1: logButton1Color=MAROON; logButton2Color=GRAY; break; |
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default: logButton1Color=GRAY; logButton2Color=GRAY; break; |
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} |
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DrawRectangleRec( logButton1, logButton1Color); |
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DrawText("Hide", logButton1.x + 7, logButton1.y + 3, 10, WHITE); |
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DrawText("Repeat", logButton1.x + 7, logButton1.y + 13, 10, WHITE); |
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DrawRectangleRec( logButton2, logButton2Color); |
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DrawText("Hide", logButton1.x + 62, logButton1.y + 3, 10, WHITE); |
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DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE); |
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// Draw protractor |
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//-------------------------------------------------------------------------------------- |
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DrawText("Angle", protractorPosition.x + 55, protractorPosition.y + 76, 10, BLACK); |
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const char *angleString = TextFormat("%f", currentAngleDegrees); |
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const int angleStringDot = TextFindIndex(angleString, "."); |
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const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3); |
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DrawText( angleStringTrim, protractorPosition.x + 55, protractorPosition.y + 92, 20, gestureColor); |
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DrawCircle(protractorPosition.x, protractorPosition.y, 80.0f, WHITE); |
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DrawLineEx( (Vector2){protractorPosition.x - 90, protractorPosition.y}, (Vector2){protractorPosition.x + 90, protractorPosition.y}, 3.0f, LIGHTGRAY); |
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DrawLineEx( (Vector2){protractorPosition.x, protractorPosition.y - 90}, (Vector2){protractorPosition.x, protractorPosition.y + 90}, 3.0f, LIGHTGRAY); |
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DrawLineEx( (Vector2){protractorPosition.x - 80, protractorPosition.y - 45}, (Vector2){protractorPosition.x + 80, protractorPosition.y + 45}, 3.0f, GREEN); |
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DrawLineEx( (Vector2){protractorPosition.x - 80, protractorPosition.y + 45}, (Vector2){protractorPosition.x + 80, protractorPosition.y - 45}, 3.0f, GREEN); |
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DrawText("0", protractorPosition.x + 96, protractorPosition.y - 9, 20, BLACK); |
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DrawText("30", protractorPosition.x + 74, protractorPosition.y - 68, 20, BLACK); |
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DrawText("90", protractorPosition.x - 11, protractorPosition.y - 110, 20, BLACK); |
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DrawText("150", protractorPosition.x - 100, protractorPosition.y - 68, 20, BLACK); |
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DrawText("180", protractorPosition.x - 124, protractorPosition.y - 9, 20, BLACK); |
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DrawText("210", protractorPosition.x - 100, protractorPosition.y + 50, 20, BLACK); |
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DrawText("270", protractorPosition.x - 18, protractorPosition.y + 92, 20, BLACK); |
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DrawText("330", protractorPosition.x + 72, protractorPosition.y + 50, 20, BLACK); |
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if ( currentAngleDegrees != 0.0f ) DrawLineEx( protractorPosition, finalVector, 3.0f, gestureColor); |
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// Draw touch and mouse pointer points |
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//-------------------------------------------------------------------------------------- |
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if (currentGesture != GESTURE_NONE) |
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{ |
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if ( touchCount != 0 ) |
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{ |
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for (i = 0; i < touchCount; i++) |
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{ |
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DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f)); |
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DrawCircleV(touchPosition[i], 5.0f, gestureColor); |
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} |
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if (touchCount == 2) DrawLineEx( touchPosition[0], touchPosition[1], (currentGesture == 512 ? 8 : 12), gestureColor); |
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} |
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else |
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{ |
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DrawCircleV(mousePosition, 35.0f, Fade(gestureColor, 0.5f)); |
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DrawCircleV(mousePosition, 5.0f, gestureColor); |
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} |
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} |
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EndDrawing(); |
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//-------------------------------------------------------------------------------------- |
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} |
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//------------------------------------------------------------------------------------ |
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// Program main entry point |
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//------------------------------------------------------------------------------------ |
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int main(void) |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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#if defined( PLATFORM_WEB ) |
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const int canvasWidth = EM_ASM_INT( return document.getElementById('canvas').getBoundingClientRect().width; ); // Using Emscripten EM_ASM_INT macro, get the page canvas width |
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if (canvasWidth > 400) |
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{ |
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screenWidth = canvasWidth; |
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} |
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else |
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{ |
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screenWidth = 400; // Set a minimum width for the screen |
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} |
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#endif |
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InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures web"); |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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//-------------------------------------------------------------------------------------- |
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#if defined(PLATFORM_WEB) |
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emscripten_set_main_loop(Update, 0, 1); |
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#else |
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SetTargetFPS(60); |
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while (!WindowShouldClose()) Update(); // Detect window close button or ESC key |
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#endif |
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//-------------------------------------------------------------------------------------- |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |