|  |  | @ -528,7 +528,7 @@ RLAPI Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view);  // Get wor | 
		
	
		
			
			|  |  |  | RLAPI unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount); // Load texture in GPU | 
		
	
		
			
			|  |  |  | RLAPI unsigned int rlLoadTextureDepth(int width, int height, int bits, bool useRenderBuffer);     // Load depth texture/renderbuffer (to be attached to fbo) | 
		
	
		
			
			|  |  |  | RLAPI unsigned int rlLoadTextureCubemap(void *data, int size, int format);                        // Load texture cubemap | 
		
	
		
			
			|  |  |  | RLAPI void rlUpdateTexture(unsigned int id, int width, int height, int format, const void *data); // Update GPU texture with new data | 
		
	
		
			
			|  |  |  | RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data);  // Update GPU texture with new data | 
		
	
		
			
			|  |  |  | RLAPI void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType);  // Get OpenGL internal formats | 
		
	
		
			
			|  |  |  | RLAPI void rlUnloadTexture(unsigned int id);                              // Unload texture from GPU memory | 
		
	
		
			
			|  |  |  |  | 
		
	
	
		
			
				|  |  | @ -2144,7 +2144,7 @@ unsigned int rlLoadTextureCubemap(void *data, int size, int format) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Update already loaded texture in GPU with new data | 
		
	
		
			
			|  |  |  | // NOTE: We don't know safely if internal texture format is the expected one... | 
		
	
		
			
			|  |  |  | void rlUpdateTexture(unsigned int id, int width, int height, int format, const void *data) | 
		
	
		
			
			|  |  |  | void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | glBindTexture(GL_TEXTURE_2D, id); | 
		
	
		
			
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				|  |  | @ -2153,7 +2153,7 @@ void rlUpdateTexture(unsigned int id, int width, int height, int format, const v | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | if ((glInternalFormat != -1) && (format < COMPRESSED_DXT1_RGB)) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | glTexSubImage2D(GL_TEXTURE_2D, 0, mi">0, 0, width, height, glFormat, glType, (unsigned char *)data); | 
		
	
		
			
			|  |  |  | glTexSubImage2D(GL_TEXTURE_2D, 0, n">offsetY, offsetY, width, height, glFormat, glType, (unsigned char *)data); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to update for current texture format (%i)", id, format); | 
		
	
		
			
			|  |  |  | } | 
		
	
	
		
			
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