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/******************************************************************************************* |
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* |
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* raylib [core] example - Basic window |
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* |
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* Welcome to raylib! |
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* |
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* To test examples, just press F6 and execute raylib_compile_execute script |
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* Note that compiled executable is placed in the same folder as .c file |
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* |
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* You can find all basic examples on C:\raylib\raylib\examples folder or |
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* raylib official webpage: www.raylib.com |
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* |
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* Enjoy using raylib. :) |
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* |
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* This example has been created using raylib 1.0 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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#if defined(PLATFORM_WEB) |
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#include <emscripten/emscripten.h> |
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#endif |
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//---------------------------------------------------------------------------------- |
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// Global Variables Definition |
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//---------------------------------------------------------------------------------- |
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int screenWidth = 800; |
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int screenHeight = 450; |
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//---------------------------------------------------------------------------------- |
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// Module Functions Declaration |
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//---------------------------------------------------------------------------------- |
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void UpdateDrawFrame(void); // Update and Draw one frame |
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//---------------------------------------------------------------------------------- |
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// Main Enry Point |
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//---------------------------------------------------------------------------------- |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); |
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#if defined(PLATFORM_WEB) |
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1); |
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#else |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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UpdateDrawFrame(); |
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} |
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#endif |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |
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//---------------------------------------------------------------------------------- |
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// Module Functions Definition |
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//---------------------------------------------------------------------------------- |
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void UpdateDrawFrame(void) |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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// TODO: Update your variables here |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |