|  |  | @ -73,7 +73,7 @@ | 
		
	
		
			
			|  |  |  | Vector3 target;         // Camera target it looks-at | 
		
	
		
			
			|  |  |  | Vector3 up;             // Camera up vector (rotation over its axis) | 
		
	
		
			
			|  |  |  | float fovy;             // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic | 
		
	
		
			
			|  |  |  | int type;               // Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC | 
		
	
		
			
			|  |  |  | int projection;         // Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC | 
		
	
		
			
			|  |  |  | } Camera3D; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | typedef Camera3D Camera;    // Camera type fallback, defaults to Camera3D | 
		
	
	
		
			
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