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@ -1050,7 +1050,7 @@ Ray GetMouseRay(Vector2 mouse, Camera camera) |
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} |
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else if (camera.projection == CAMERA_ORTHOGRAPHIC) |
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{ |
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float aspect = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height; |
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double aspect = (double)CORE.Window.screen.width/(double)CORE.Window.screen.height; |
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double top = camera.fovy/2.0; |
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double right = top*aspect; |
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@ -1134,7 +1134,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh |
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} |
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else if (camera.projection == CAMERA_ORTHOGRAPHIC) |
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{ |
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float aspect = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height; |
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double aspect = (double)width/(double)height; |
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double top = camera.fovy/2.0; |
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double right = top*aspect; |
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