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@ -1100,12 +1100,11 @@ void rlFrustum(double left, double right, double bottom, double top, double znea |
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// Multiply the current matrix by an orthographic matrix generated by parameters |
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void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) |
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{ |
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if (((right - left) > 0) && ((top - bottom) > 0)) |
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{ |
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Matrix matOrtho = MatrixOrtho(left, right, bottom, top, znear, zfar); |
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*RLGL.State.currentMatrix = MatrixMultiply(*RLGL.State.currentMatrix, matOrtho); |
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} |
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else *RLGL.State.currentMatrix = MatrixIdentity(); |
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// NOTE: If left-right and top-botton values are equal it could create |
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// a division by zero on MatrixOrtho(), response to it is platform/compiler dependant |
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Matrix matOrtho = MatrixOrtho(left, right, bottom, top, znear, zfar); |
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*RLGL.State.currentMatrix = MatrixMultiply(*RLGL.State.currentMatrix, matOrtho); |
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} |
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#endif |
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