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@ -54,7 +54,8 @@ Detailed changes: |
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[core] REVIEWED: Improved boolean definitions (#2485) by @noodlecollie |
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[core] REVIEWED: TakeScreenshot(), use GetWindowScaleDPI() to calculate size in screenshot/recording (#2446) by @gulrak |
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[core] REVIEWED: Remove fps requirement for drm connector selection (#2468) by @Crydsch |
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[core] REVIEWED: IsFileExtension() #2530 |
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[core] REVIEWED: IsFileExtension() (#2530) |
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[camera] REVIEWED: Some camera improvements (#2563) |
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[rlgl] ADDED: Premultiplied alpha blend mode (#2342) by @megagrump |
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[rlgl] REVIEWED: VR rendering not taking render target size into account (#2424) by @FireFlyForLife |
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[rlgl] REVIEWED: Set rlgl internal framebuffer (#2420) |
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@ -73,6 +74,7 @@ Detailed changes: |
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[raymath] ADDED: Vector2DistanceSqr() (#2376) by @AnilBK |
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[raymath] ADDED: Vector3DistanceSqr() (#2376) by @AnilBK |
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[raymath] ADDED: Vector2ClampValue(), Vector3ClampValue() (#2428) by @saccharineboi |
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[raymath] ADDED: Vector3RotateByAxisAngle() (#2590) by @Crydsch |
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[raymath] `WARNING`: REDESIGNED: Vector2Angle() returns radians instead of degrees (#2193) by @schveiguy |
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[raymath] `WARNING`: REMOVED: MatrixNormalize() (#2412) |
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[raymath] REVIEWED: Fix inverse length in Vector2Normalize() (#2189) by @HarriP |
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@ -81,6 +83,8 @@ Detailed changes: |
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[raymath] REVIEWED: QuaternionInvert(), code simplified (#2324) by @megagrump |
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[raymath] REVIEWED: QuaternionScale() (#2419) by @tana |
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[raymath] REVIEWED: Vector2Rotate(), optimized (#2340) by @jdeokkim |
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[raymath] REVIEWED: QuaternionFromMatrix(), QuaternionEquals() (#2591) by @kirigirihitomi |
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[raymath] REVIEWED: MatrixRotate*() (#2595, #2599) by @GoodNike |
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[shapes] REVIEWED: CheckCollision*() consistency |
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[shapes] REVIEWED: DrawRectanglePro(), support TRIANGLES drawing |
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[textures] ADDED: Support for QOI image format |
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@ -94,12 +98,15 @@ Detailed changes: |
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[textures] REVIEWED: Export format for float 32bit |
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[textures] REVIEWED: ExportImage(), support export ".jpeg" files |
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[textures] REVIEWED: ColorAlphaBlend() (#2524) by @royqh1979 |
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[textures] REVIEWED: ImageResize() (#2572) |
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[textures] REVIEWED: ImageFromImage() (#2594) by @wiertek |
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[text] ADDED: ExportFontAsCode() |
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[text] ADDED: DrawTextCodepoints() (#2308) by @siddharthroy12 |
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[text] REVIEWED: TextIsEqual(), protect from NULLs (#2121) by @lukekras |
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[text] REVIEWED: LoadFontEx(), comment to specify how to get the default character set (#2221) by @JeffM2501 |
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[text] REVIEWED: GenImageFontAtlas(), increase atlas size guesstimate by @megagrump |
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[text] REVIEWED: GetCodepoint() (#2201) |
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[text] REVIEWED: GenImageFontAtlas() (#2556) |
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[text] REVIEWED: ExportFontAsCode() to use given font padding (#2525) by @TheTophatDemon |
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[models] ADDED: Reference code to load bones id and weight data for animations |
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[models] `WARNING`: REMOVED: GetRayCollisionModel() (#2405) |
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@ -123,16 +130,20 @@ Detailed changes: |
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[audio] REVIEWED: PlaySoundMulti() (#2231) |
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[audio] REVIEWED: ExportWaveAsCode() |
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[audio] REVIEWED: UpdateMusicStream(), reduce dynamic allocations (#2532) by @dbechrd |
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[audio] REVIEWED: UpdateMusicStream() to support proper stream looping (#2579) by @veins1 |
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[utils] ADDED: ExportDataAsCode() |
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[utils] REVIEWED: Force flush stdout after trace messages (#2465) by @nagy |
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[easings] ADDED: Function descriptions (#2471) by @RobLoach |
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[camera] REVIEWED: Fix free camera panning in the wrong direction (#2347) by @DavidLyhedDanielsson |
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[examples] ADDED: core_window_should_close |
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[examples] ADDED: shapes_top_down_lights (#2199) by JeffM2501 |
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[examples] ADDED: core_2d_camera_mouse_zoom (#2583) by @JeffM2501 |
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[examples] ADDED: shapes_top_down_lights (#2199) by @JeffM2501 |
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[examples] ADDED: textures_fog_of_war |
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[examples] ADDED: textures_gif_player |
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[examples] ADDED: text_codepoints_loading |
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[examples] ADDED: audio_stream_effects |
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[examples] REMOVED: core_quat_conversion, not working properly |
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[examples] REMOVED: raudio_standalone, moved to raudio repo |
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[examples] RENAMED: textures_rectangle -> textures_sprite_anim |
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[examples] REVIEWED: core_input_gamepad, improve joystick visualisation (#2390) by @kristianlm |
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[examples] REVIEWED: textures_draw_tiled |
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@ -142,6 +153,7 @@ Detailed changes: |
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[examples] REVIEWED: audio_music_stream |
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[examples] REVIEWED: shaders_mesh_instancing, simplified |
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[examples] REVIEWED: shaders_basic_lighting, rlights.h simplified |
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[examples] REVIEWED: All examples descriptions, included creation/update raylib versions |
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[parser] ADDED: Defines to parser (#2269) by @iskolbin |
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[parser] ADDED: Aliases to parser (#2444) by @lazaray |
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[parser] ADDED: Parse struct descriptions (#2214) by @eutro |
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@ -171,6 +183,8 @@ Detailed changes: |
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[build] ADDED: Minimal web shell for WebAssembly compilation |
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[build] ADDED: BSD support for zig builds (#2332) by @zigster64 |
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[build] ADDED: Repology badge (#2367) by @jubalh |
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[build] ADDED: Support DLL compilation with TCC compiler (#2569) by @audinue |
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[build] ADDED: Missing examples to VS2022 examples solution |
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[build] REVIEWED: Fixed RPi make install (#2217) by @wereii |
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[build] REVIEWED: Fix build results path on Linux and RPi (#2218) by @wereii |
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[build] REVIEWED: Makefiles debug flag |
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