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			@ -1369,6 +1369,7 @@ RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); | 
			
		
		
	
		
			
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			RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount);                       // Load model animations from file | 
			
		
		
	
		
			
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			RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame);                           // Update model animation pose | 
			
		
		
	
		
			
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			RLAPI void UnloadModelAnimation(ModelAnimation anim);                                                   // Unload animation data | 
			
		
		
	
		
			
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			RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count);                       // Unload animation array data | 
			
		
		
	
		
			
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			RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim);                                     // Check model animation skeleton match | 
			
		
		
	
		
			
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			// Mesh generation functions | 
			
		
		
	
	
		
			
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