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[rlsw] Review depth formats and fix depth writing (#5317)

* review depth format/writing

* adding a note
pull/5322/head
Le Juez Victor há 5 dias
committed by GitHub
ascendente
cometimento
bca54047f9
Não foi encontrada uma chave conhecida para esta assinatura, na base de dados ID da chave GPG: B5690EEEBB952194
1 ficheiros alterados com 30 adições e 28 eliminações
  1. +30
    -28
      src/external/rlsw.h

+ 30
- 28
src/external/rlsw.h Ver ficheiro

@ -114,11 +114,11 @@
#endif
#ifndef SW_COLOR_BUFFER_BITS
#define SW_COLOR_BUFFER_BITS 32 //< 32 (rgba), 16 (rgb packed) or 8 (rgb packed)
#define SW_COLOR_BUFFER_BITS 32 //< 32 (rgba), 16 (rgb packed) or 8 (rgb packed)
#endif
#ifndef SW_DEPTH_BUFFER_BITS
#define SW_DEPTH_BUFFER_BITS 16 //< 24, 16 or 8
#define SW_DEPTH_BUFFER_BITS 16 //< 32, 24 or 16
#endif
#ifndef SW_MAX_PROJECTION_STACK_SIZE
@ -748,32 +748,32 @@ SWAPI void swBindTexture(uint32_t id);
#define SW_COLOR_PACK_COMP 4
#endif
#if (SW_DEPTH_BUFFER_BITS == 8)
#define SW_DEPTH_TYPE uint8_t
#define SW_DEPTH_IS_PACKED 1
#define SW_DEPTH_PACK_COMP 1
#define SW_DEPTH_MAX UINT8_MAX
#define SW_DEPTH_SCALE (1.0f/UINT8_MAX)
#define SW_PACK_DEPTH(d) ((SW_DEPTH_TYPE)((d)*SW_DEPTH_MAX))
#define SW_UNPACK_DEPTH(p) (p)
#elif (SW_DEPTH_BUFFER_BITS == 16)
#define SW_DEPTH_TYPE uint16_t
#define SW_DEPTH_IS_PACKED 1
#define SW_DEPTH_PACK_COMP 1
#define SW_DEPTH_MAX UINT16_MAX
#define SW_DEPTH_SCALE (1.0f/UINT16_MAX)
#define SW_PACK_DEPTH(d) ((SW_DEPTH_TYPE)((d)*SW_DEPTH_MAX))
#define SW_UNPACK_DEPTH(p) (p)
#else // 24 bits
#define SW_DEPTH_TYPE uint8_t
#define SW_DEPTH_IS_PACKED 0
#define SW_DEPTH_PACK_COMP 3
#define SW_DEPTH_MAX 0xFFFFFF
#define SW_DEPTH_SCALE (1.0f/0xFFFFFF)
#define SW_PACK_DEPTH_0(d) (((uint32_t)((d)*SW_DEPTH_MAX)>>16)&0xFF)
#define SW_PACK_DEPTH_1(d) (((uint32_t)((d)*SW_DEPTH_MAX)>>8)&0xFF)
#define SW_PACK_DEPTH_2(d) ((uint32_t)((d)*SW_DEPTH_MAX)&0xFF)
#define SW_UNPACK_DEPTH(p) (((p)[0]<<16)|((p)[1]<<8)|(p)[2])
#if (SW_DEPTH_BUFFER_BITS == 16)
#define SW_DEPTH_TYPE uint16_t
#define SW_DEPTH_IS_PACKED 1
#define SW_DEPTH_PACK_COMP 1
#define SW_DEPTH_MAX UINT16_MAX
#define SW_DEPTH_SCALE (1.0f/UINT16_MAX)
#define SW_PACK_DEPTH(d) ((SW_DEPTH_TYPE)((d)*SW_DEPTH_MAX))
#define SW_UNPACK_DEPTH(p) (p)
#elif (SW_DEPTH_BUFFER_BITS == 24)
#define SW_DEPTH_TYPE uint8_t
#define SW_DEPTH_IS_PACKED 0
#define SW_DEPTH_PACK_COMP 3
#define SW_DEPTH_MAX 0xFFFFFFU
#define SW_DEPTH_SCALE (1.0f/0xFFFFFFU)
#define SW_PACK_DEPTH_0(d) ((uint8_t)(((uint32_t)((d)*SW_DEPTH_MAX)>>16)&0xFFU))
#define SW_PACK_DEPTH_1(d) ((uint8_t)(((uint32_t)((d)*SW_DEPTH_MAX)>>8)&0xFFU))
#define SW_PACK_DEPTH_2(d) ((uint8_t)((uint32_t)((d)*SW_DEPTH_MAX)&0xFFU))
#define SW_UNPACK_DEPTH(p) ((((uint32_t)(p)[0]<<16)|((uint32_t)(p)[1]<<8)|(uint32_t)(p)[2]))
#else // 32 bits
#define SW_DEPTH_TYPE float
#define SW_DEPTH_IS_PACKED 1
#define SW_DEPTH_PACK_COMP 1
#define SW_DEPTH_MAX 1.0f
#define SW_DEPTH_SCALE 1.0f
#define SW_PACK_DEPTH(d) ((SW_DEPTH_TYPE)(d))
#define SW_UNPACK_DEPTH(p) (p)
#endif
#define SW_STATE_CHECK(flags) (SW_STATE_CHECK_EX(RLSW.stateFlags, (flags)))
@ -1346,6 +1346,8 @@ static inline void sw_framebuffer_write_color(sw_pixel_t *dst, const float src[4
static inline void sw_framebuffer_write_depth(sw_pixel_t *dst, float depth)
{
depth = sw_saturate(depth); // REVIEW: An overflow can occur in certain circumstances with clipping, and needs to be reviewed...
#if SW_DEPTH_IS_PACKED
dst->depth[0] = SW_PACK_DEPTH(depth);
#else

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