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fixed leak with PBR example (#971)

pull/972/head
chriscamacho před 5 roky
odevzdal Ray
rodič
revize
bce2dd1231
1 změnil soubory, kde provedl 14 přidání a 1 odebrání
  1. +14
    -1
      examples/models/models_material_pbr.c

+ 14
- 1
examples/models/models_material_pbr.c Zobrazit soubor

@ -50,6 +50,7 @@ int main(void)
// NOTE: New VBO for tangents is generated at default location and also binded to mesh VAO
MeshTangents(&model.meshes[0]);
UnloadMaterial(model.materials[0]); // get rid of default material
model.materials[0] = LoadMaterialPBR((Color){ 255, 255, 255, 255 }, 1.0f, 1.0f);
// Create lights
@ -98,7 +99,19 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadMaterial(model.materials[0]); // Unload material: shader and textures
// user must unload shaders and textures as they could be in use
// by other models....
UnloadShader(model.materials[0].shader);
UnloadTexture(model.materials[0].maps[MAP_ALBEDO].texture);
UnloadTexture(model.materials[0].maps[MAP_NORMAL].texture);
UnloadTexture(model.materials[0].maps[MAP_METALNESS].texture);
UnloadTexture(model.materials[0].maps[MAP_ROUGHNESS].texture);
UnloadTexture(model.materials[0].maps[MAP_OCCLUSION].texture);
UnloadTexture(model.materials[0].maps[MAP_IRRADIANCE].texture);
UnloadTexture(model.materials[0].maps[MAP_PREFILTER].texture);
UnloadTexture(model.materials[0].maps[MAP_BRDF].texture);
UnloadModel(model); // Unload model
CloseWindow(); // Close window and OpenGL context

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