diff --git a/src/platforms/rcore_desktop.c b/src/platforms/rcore_desktop.c index ea1b15fad..9e653dd0e 100644 --- a/src/platforms/rcore_desktop.c +++ b/src/platforms/rcore_desktop.c @@ -1349,7 +1349,7 @@ int InitPlatform(void) // Forcing this initialization here avoids doing it on PollInputEvents() called by EndDrawing() after first frame has been just drawn. // The initialization will still happen and possible delays still occur, but before the window is shown, which is a nicer experience. // REF: https://github.com/raysan5/raylib/issues/1554 - if (MAX_GAMEPADS > 0) glfwSetJoystickCallback(NULL); + glfwSetJoystickCallback(NULL); // Find monitor resolution GLFWmonitor *monitor = glfwGetPrimaryMonitor(); @@ -1404,6 +1404,7 @@ int InitPlatform(void) } } } + TRACELOG(LOG_WARNING, "SYSTEM: Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height); // NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example, @@ -1447,27 +1448,8 @@ int InitPlatform(void) TRACELOG(LOG_WARNING, "GLFW: Failed to initialize Window"); return -1; } - - // Set window callback events - glfwSetWindowSizeCallback(platform.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default! - glfwSetWindowMaximizeCallback(platform.handle, WindowMaximizeCallback); - glfwSetWindowIconifyCallback(platform.handle, WindowIconifyCallback); - glfwSetWindowFocusCallback(platform.handle, WindowFocusCallback); - glfwSetDropCallback(platform.handle, WindowDropCallback); - - // Set input callback events - glfwSetKeyCallback(platform.handle, KeyCallback); - glfwSetCharCallback(platform.handle, CharCallback); - glfwSetMouseButtonCallback(platform.handle, MouseButtonCallback); - glfwSetCursorPosCallback(platform.handle, MouseCursorPosCallback); // Track mouse position changes - glfwSetScrollCallback(platform.handle, MouseScrollCallback); - glfwSetCursorEnterCallback(platform.handle, CursorEnterCallback); - glfwSetJoystickCallback(JoystickCallback); - + glfwMakeContextCurrent(platform.handle); - - glfwSetInputMode(platform.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE); // Enable lock keys modifiers (CAPS, NUM) - glfwSwapInterval(0); // No V-Sync by default // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS) @@ -1520,6 +1502,25 @@ int InitPlatform(void) // If graphic device is no properly initialized, we end program if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; } else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2); + + + // Set window callback events + glfwSetWindowSizeCallback(platform.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default! + glfwSetWindowMaximizeCallback(platform.handle, WindowMaximizeCallback); + glfwSetWindowIconifyCallback(platform.handle, WindowIconifyCallback); + glfwSetWindowFocusCallback(platform.handle, WindowFocusCallback); + glfwSetDropCallback(platform.handle, WindowDropCallback); + + // Set input callback events + glfwSetKeyCallback(platform.handle, KeyCallback); + glfwSetCharCallback(platform.handle, CharCallback); + glfwSetMouseButtonCallback(platform.handle, MouseButtonCallback); + glfwSetCursorPosCallback(platform.handle, MouseCursorPosCallback); // Track mouse position changes + glfwSetScrollCallback(platform.handle, MouseScrollCallback); + glfwSetCursorEnterCallback(platform.handle, CursorEnterCallback); + glfwSetJoystickCallback(JoystickCallback); + + glfwSetInputMode(platform.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE); // Enable lock keys modifiers (CAPS, NUM) // Initialize hi-res timer InitTimer();