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Tweak for OpenGL 2.1

Why am I still supporting this???
pull/676/head
Ray 6 年之前
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bd383fe219
共有 1 個檔案被更改,包括 3 行新增3 行删除
  1. +3
    -3
      src/rlgl.h

+ 3
- 3
src/rlgl.h 查看文件

@ -1509,7 +1509,7 @@ void rlDeleteRenderTextures(RenderTexture2D target)
if (target.texture.id > 0) glDeleteTextures(1, &target.texture.id);
if (target.depth.id > 0)
{
#if defined(GRAPHICS_API_OPENGL_ES2)
#if defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2)
glDeleteRenderbuffers(1, &target.depth.id);
#elif defined(GRAPHICS_API_OPENGL_33)
glDeleteTextures(1, &target.depth.id);
@ -2262,9 +2262,9 @@ RenderTexture2D rlLoadRenderTexture(int width, int height)
if (target.texture.id > 0) glDeleteTextures(1, &target.texture.id);
if (target.depth.id > 0)
{
#if defined(GRAPHICS_API_OPENGL_ES2)
#if defined(USE_DEPTH_RENDERBUFFER)
glDeleteRenderbuffers(1, &target.depth.id);
#elif defined(GRAPHICS_API_OPENGL_33)
#elif defined(USE_DEPTH_TEXTURE)
glDeleteTextures(1, &target.depth.id);
#endif
}

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