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| ## Contributing to raylib | |||
| Hello contributors! Welcome to raylib! | |||
| This document contains a set of guidelines to contribute to the project. These are mostly guidelines, not rules. | |||
| Use your best judgement, and feel free to propose changes to this document in a pull-request. | |||
| ### raylib philosophy | |||
| - raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself. | |||
| - raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or has not a clear usefulness, better not to include it. | |||
| - raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free. | |||
| - raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated. | |||
| - raylib's license (and its external libs respective licenses) allow using it for commercial products. | |||
| ### Some interesting reads to start with | |||
| - [raylib history](HISTORY.md) | |||
| - [raylib architecture](https://github.com/raysan5/raylib/wiki/raylib-architecture) | |||
| - [raylib license](LICENSE.md) | |||
| - [raylib roadmap](ROADMAP.md) | |||
| [raylib Wiki](https://github.com/raysan5/raylib/wiki) contains some information about the library and is open to anyone for edit. | |||
| Feel free to review it if required, just take care not to break anything. | |||
| ### Using raylib develop branch | |||
| raylib [master branch](https://github.com/raysan5/raylib) contains latest raylib release but all | |||
| the future work is always done on [develop branch](https://github.com/raysan5/raylib/tree/develop), | |||
| it's far ahead of master and I try to keep it always stable with latest library changes. | |||
| Please, if issuing a bug or sending a pull-request, verify that you're using develop branch. | |||
| Note that while using develop branch predefined Notepad++ building scripts could not work, in that case, | |||
| use provided [Makefile](https://github.com/raysan5/raylib/blob/develop/src/Makefile) or [CMake](https://github.com/raysan5/raylib/blob/develop/src/CMakeLists.txt) building systems. | |||
| For detailed information on building raylib and examples, please check [raylib Wiki](https://github.com/raysan5/raylib/wiki). | |||
| ### raylib C coding conventions | |||
| Despite being written in C, raylib does not follow the standard hungarian notation for C, | |||
| it [follows Pascal-case/camel-case notation](https://github.com/raysan5/raylib/wiki/raylib-coding-conventions), | |||
| more common on C# language. All code formatting decisions have been carefully taken | |||
| to make it easier for students to read, write and understand code. | |||
| Source code is extensively commented for that pourpose, raylib primary learning method is: | |||
| > learn by reading code and examples | |||
| ### Opening new Issues | |||
| To open new issue for raylib (bug, enhacement, discussion...), just try to follow this rules: | |||
| - Make sure the issue has not already been reported before by searching on GitHub under Issues. | |||
| - If you're unable to find an open issue addressing the problem, open a new one. Be sure to include a | |||
| title and clear description, as much relevant information as possible, and a code sample demonstrating the unexpected behavior. | |||
| - If applies, attach some screenshot of the issue and a .zip file with the code sample and required resources. | |||
| - On issue description, add a brackets tag about the raylib module that relates to this issue. | |||
| If don't know the module, just report the issue, I will review it. | |||
| - You can check other issues to see how is being done! | |||
| ### Sending a Pull-Request | |||
| To send a pull-request, first of all, make sure you're sending it to **develop-branch**. Here are some other rules: | |||
| - Make sure thee PR description clearly describes the problem and solution. Include the relevant issue number if applicable. | |||
| - Don't send big pull-requests (lots of changelists), they are difficult to review. It's better to send small pull-request, one at a time. | |||
| - Verify that changes don't break the build (at least on Windows platform). As many platforms where you can test it, the better, but don't worry | |||
| if you can not test all the platforms. | |||
| ### raylib bindings | |||
| Some people ported raylib to other languages in form of bindings or wrappers to the library, here it is a list with the ones I'm aware: | |||
| - [raylib C/C++ version (default)](https://github.com/raysan5/raylib) | |||
| - [raylib Lua binding](https://github.com/raysan5/raylib-lua) | |||
| - [raylib Go binding](https://github.com/gen2brain/raylib-go) | |||
| - [raylib Nim binding](https://gitlab.com/define-private-public/raylib-Nim) | |||
| - [raylib Crystal binding](https://gitlab.com/Zatherz/cray) | |||
| - [raylib Perl wrapper](https://metacpan.org/pod/Graphics::Raylib) | |||
| - [raylib Perl frontend](https://github.com/athreef/Alien-raylib) | |||
| - raylib Pascal binding with custom IDE (closed-source) | |||
| Usually, raylib bindings follow the convention: `raylib-{language}` | |||
| Let me know if you're writting a new binding for raylib, I will list it here and I usually | |||
| provide the icon/logo for that new language binding. | |||
| ### contact information | |||
| If you have any doubt, don't hessitate to [contact me](mailto:ray@raylib.com)!. | |||
| You can write me a direct mail but you can also contact me on the following networks: | |||
| - [raylib forum](http://forum.raylib.com/) - A good place for discussions or to ask for help. | |||
| - [raylib gitter](https://gitter.im/raylib) - A direct communication channel for project discussions. | |||
| - [raylib twitter](https://twitter.com/raysan5) - My personal twitter account, I usually post about raylib, you can send me PMs. | |||
| - [raylib web](http://www.raylib.com/) - On top-right corner there is a bunch of networks where you can find me. | |||
| Thank you very much for your time! :) | |||
| ---- | |||
| Here it is a list of raylib contributors, this people has invested part of their time | |||
| contributing (in some way or another) to make raylib project better. Huge thanks to all of them! | |||
| - [Zopokx](https://github.com/Zopokx) for testing the web. | |||
| - [Elendow](http://www.elendow.com) for testing and helping on web development. | |||
| - Victor Dual for implementing and testing 3D shapes functions. | |||
| - Marc Palau for implementing and testing 3D shapes functions and contribute on camera and gestures modules. | |||
| - Kevin Gato for improving texture internal formats support and helping on raygui development. | |||
| - Daniel Nicolas for improving texture internal formats support and helping on raygui development. | |||
| - Marc Agüera for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) | |||
| - Daniel Moreno for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) | |||
| - Daniel Gomez for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) | |||
| - [Sergio Martinez](https://github.com/anidealgift) for helping on raygui development and tools development (raygui_styler). | |||
| - [Victor Fisac](https://github.com/victorfisac) for developing physics raylib module (physac) and implementing PBR materials and lighting systems... among multiple other improvements and multiple tools and games. | |||
| - Albert Martos for helping on raygui and porting examples and game-templates to Android and HTML5. | |||
| - Ian Eito for helping on raygui and porting examples and game-templates to Android and HTML5. | |||
| - [procedural](https://github.com/procedural) for testing raylib on Linux, correcting some bugs and adding several mouse functions. | |||
| - [Chris Hemingway](https://github.com/cHemingway) for improving raylib on OSX build system. | |||
| - [Emanuele Petriglia](https://github.com/LelixSuper) for working on multiple GNU/Linux improvements and developing [TicTacToe](https://github.com/LelixSuper/TicTacToe) raylib game. | |||
| - [Joshua Reisenauer](https://github.com/kd7tck) for adding audio modules support (XM, MOD) and reviewing audio system. | |||
| - [Marcelo Paez](https://github.com/paezao) for his help on OSX to solve High DPI display issue. Thanks Marcelo! | |||
| - [Ghassan Al-Mashareqa](https://github.com/ghassanpl) for his amazing contribution with raylib Lua module, I just work over his code to implement [rlua](https://github.com/raysan5/raylib/blob/master/src/rlua.h) | |||
| - [Teodor Stoenescu](https://github.com/teodor-stoenescu) for his improvements on OBJ object loading. | |||
| - [RDR8](https://github.com/RDR8) for helping with Linux build improvements | |||
| - [Saggi Mizrahi](https://github.com/ficoos) for multiple fixes on Linux and audio system | |||
| - [Daniel Lemos](https://github.com/xspager) for fixing issues on Linux games building | |||
| - [Joel Davis](https://github.com/joeld42) for adding raycast picking utilities and a [great example](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_picking.c) | |||
| - [Richard Goodwin](https://github.com/AudioMorphology) for adding RPI touchscreen support | |||
| - [Milan Nikolic](https://github.com/gen2brain) for adding Android build support with custom standalone toolchain | |||
| - [Michael Vetter](https://github.com/jubalh) for improvements on build system and adding meson support for Linux | |||
| - [Wilhem Barbier](https://github.com/nounoursheureux) for adding Image generation functions and some fixes | |||
| - [Benjamin Summerton](https://github.com/define-private-public) for improving OSX building and his amazing work on CMake build sytem | |||
| - [MartinFX](https://github.com/Martinfx) for adding compilation support for FreeBSD OS | |||
| - [Wilhem Barbier](https://github.com/nounoursheureux) for supporting default shaders on shader loading, if shader not provided | |||
| - [Ahmad Fatoum](https://github.com/a3f) for implementing continuus integration support for raylib (Travis and AppVeyor) and greatly improving build system. | |||
| - [SamNChiet](https://github.com/SamNChiet) for his work on UWP inputs implementation. | |||
| - [David Reid](https://github.com/mackron) for a complete review of audio module to support his amazing mini_al audio library. | |||
| - [Kai](https://github.com/questor) for multiple code reviews and improvements. | |||
| Please, if I forget someone in this list, excuse me and write me an email to remind me to add you! | |||