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Update textures_draw_tiled.c

pull/2419/head
Ray há 3 anos
ascendente
cometimento
bd95408b06
1 ficheiros alterados com 1 adições e 4 eliminações
  1. +1
    -4
      examples/textures/textures_draw_tiled.c

+ 1
- 4
examples/textures/textures_draw_tiled.c Ver ficheiro

@ -71,9 +71,6 @@ int main(int argc, char **argv)
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
screenWidth = GetScreenWidth();
screenHeight = GetScreenHeight();
// Handle mouse // Handle mouse
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{ {
@ -122,7 +119,7 @@ int main(int argc, char **argv)
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
// Draw the tiled area // Draw the tiled area
DrawTextureTiled(texPattern, recPattern[activePattern], (Rectangle){(float)OPT_WIDTH+MARGIN_SIZE, (float)MARGIN_SIZE, screenWidth - OPT_WIDTH - 2.0f*MARGIN_SIZE, screenHeight - 2.0f*MARGIN_SIZE},
DrawTextureTiled(texPattern, recPattern[activePattern], (Rectangle){(float)OPT_WIDTH+MARGIN_SIZE, (float)MARGIN_SIZE, GetScreenWidth() - OPT_WIDTH - 2.0f*MARGIN_SIZE, screenHeight - 2.0f*MARGIN_SIZE},
(Vector2){0.0f, 0.0f}, rotation, scale, colors[activeCol]); (Vector2){0.0f, 0.0f}, rotation, scale, colors[activeCol]);
// Draw options // Draw options

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