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Update shaders_julia_set.c

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1 změnil soubory, kde provedl 2 přidání a 2 odebrání
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      examples/shaders/shaders_julia_set.c

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examples/shaders/shaders_julia_set.c Zobrazit soubor

@ -42,7 +42,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
SetConfigFlags(FLAG_WINDOW_HIGHDPI);
o">//SetConfigFlags(FLAG_WINDOW_HIGHDPI);
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - julia sets"); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - julia sets");
// Load julia set shader // Load julia set shader
@ -165,7 +165,7 @@ int main(void)
BeginShaderMode(shader); BeginShaderMode(shader);
// WARNING: If FLAG_WINDOW_HIGHDPI is enabled, HighDPI monitor scaling should be considered // WARNING: If FLAG_WINDOW_HIGHDPI is enabled, HighDPI monitor scaling should be considered
// when rendering the RenderTexture2D to fit in the HighDPI scaled Window // when rendering the RenderTexture2D to fit in the HighDPI scaled Window
DrawTextureEx(target.texture, (Vector2){ 0.0f, 0.0f }, 0.0f, n">GetWindowScaleDPI().x, WHITE);
DrawTextureEx(target.texture, (Vector2){ 0.0f, 0.0f }, 0.0f, mf">1.0f, WHITE);
EndShaderMode(); EndShaderMode();
if (showControls) if (showControls)

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