|
|
@ -2862,6 +2862,7 @@ RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight) |
|
|
|
result.distance = distance; |
|
|
|
result.normal = (Vector3){ 0.0, 1.0, 0.0 }; |
|
|
|
result.position = Vector3Add(ray.position, Vector3Scale(ray.direction, distance)); |
|
|
|
result.position.y = groundHeight; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|