Selaa lähdekoodia

enjoy!

pull/650/head
Ray 6 vuotta sitten
vanhempi
commit
be599a9ece
7 muutettua tiedostoa jossa 7 lisäystä ja 7 poistoa
  1. +1
    -1
      CONTRIBUTING.md
  2. +1
    -1
      HELPME.md
  3. +1
    -1
      README.md
  4. +1
    -1
      games/just_do/screens/screen_logo.c
  5. +1
    -1
      games/koala_seasons/screens/screen_logo.c
  6. +1
    -1
      raylib.pc.in
  7. +1
    -1
      src/CMakeLists.txt

+ 1
- 1
CONTRIBUTING.md Näytä tiedosto

@ -7,7 +7,7 @@ Use your best judgement, and feel free to propose changes to this document in a
### raylib philosophy ### raylib philosophy
- raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself.
- raylib is a tool to enjoy videogames programming, every single function in raylib should be a tutorial on itself.
- raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or is not clearly useful, better not to include it. - raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or is not clearly useful, better not to include it.
- raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free. - raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
- raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated. - raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.

+ 1
- 1
HELPME.md Näytä tiedosto

@ -18,7 +18,7 @@ with a small [donation](http://www.raylib.com/helpme.html) or contributing with
raylib philosophy raylib philosophy
------------------ ------------------
* raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself.
* raylib is a tool to enjoy videogames programming, every single function in raylib should be a tutorial on itself.
* raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or has not a clear usefulness, better not to include it. * raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or has not a clear usefulness, better not to include it.
* raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free. * raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
* raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated. * raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.

+ 1
- 1
README.md Näytä tiedosto

@ -6,7 +6,7 @@ raylib is highly inspired by Borland BGI graphics lib and by XNA framework.
raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education. raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education.
NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming;
NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming;
no fancy interface, no visual helpers, no auto-debugging... just coding in the most no fancy interface, no visual helpers, no auto-debugging... just coding in the most
pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html) pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html)

+ 1
- 1
games/just_do/screens/screen_logo.c Näytä tiedosto

@ -37,7 +37,7 @@ static int framesCounter;
static int finishScreen; static int finishScreen;
const char msgLogoA[64] = "A simple and easy-to-use library"; const char msgLogoA[64] = "A simple and easy-to-use library";
const char msgLogoB[64] = "to learn videogames programming";
const char msgLogoB[64] = "to enjoy videogames programming";
int logoPositionX; int logoPositionX;
int logoPositionY; int logoPositionY;

+ 1
- 1
games/koala_seasons/screens/screen_logo.c Näytä tiedosto

@ -37,7 +37,7 @@ static int framesCounter;
static int finishScreen; static int finishScreen;
const char msgLogoA[64] = "A simple and easy-to-use library"; const char msgLogoA[64] = "A simple and easy-to-use library";
const char msgLogoB[64] = "to learn videogames programming";
const char msgLogoB[64] = "to enjoy videogames programming";
int logoPositionX; int logoPositionX;
int logoPositionY; int logoPositionY;

+ 1
- 1
raylib.pc.in Näytä tiedosto

@ -4,7 +4,7 @@ libdir=${exec_prefix}/lib
includedir=${prefix}/include includedir=${prefix}/include
Name: raylib Name: raylib
Description: Simple and easy-to-use library to learn videogames programming
Description: Simple and easy-to-use library to enjoy videogames programming
URL: http://github.com/raysan5/raylib URL: http://github.com/raysan5/raylib
Version: @PROJECT_VERSION@ Version: @PROJECT_VERSION@
Libs: -L${libdir} -lraylib @PKG_CONFIG_LIBS_EXTRA@ Libs: -L${libdir} -lraylib @PKG_CONFIG_LIBS_EXTRA@

+ 1
- 1
src/CMakeLists.txt Näytä tiedosto

@ -259,7 +259,7 @@ message(STATUS " GRAPHICS=" ${GRAPHICS})
# Packaging # Packaging
SET(CPACK_PACKAGE_NAME "raylib") SET(CPACK_PACKAGE_NAME "raylib")
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to learn videogames programming")
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to enjoy videogames programming")
SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}") SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}") SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}") SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")

Ladataan…
Peruuta
Tallenna