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REVIEWED: textures_raw_data #1286

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Ray 4 年之前
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共有 1 個文件被更改,包括 9 次插入5 次删除
  1. +9
    -5
      examples/textures/textures_raw_data.c

+ 9
- 5
examples/textures/textures_raw_data.c 查看文件

@ -48,12 +48,16 @@ int main(void)
}
// Load pixels data into an image structure and create texture
Image checkedIm = LoadImageEx(pixels, width, height);
Image checkedIm = {
.data = pixels, // We can assign pixels directly to data
.width = width,
.height = height,
.format = UNCOMPRESSED_R8G8B8A8,
.mipmaps = 1
};
Texture2D checked = LoadTextureFromImage(checkedIm);
UnloadImage(checkedIm); // Unload CPU (RAM) image data
// Dynamic memory must be freed after using it
free(pixels); // Unload CPU (RAM) pixels data
UnloadImage(checkedIm); // Unload CPU (RAM) image data (pixels)
//---------------------------------------------------------------------------------------
// Main game loop

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