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@ -1,110 +0,0 @@ |
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const std = @import("std"); |
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const builtin = @import("builtin"); |
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// This has been tested to work with zig 0.12.0 |
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fn add_module(comptime module: []const u8, b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode) !*std.Build.Step { |
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if (target.result.os.tag == .emscripten) { |
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@panic("Emscripten building via Zig unsupported"); |
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} |
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const all = b.step(module, "All " ++ module ++ " examples"); |
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var dir = try std.fs.cwd().openDir(module, .{ .iterate = true }); |
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defer if (comptime builtin.zig_version.minor >= 12) dir.close(); |
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var iter = dir.iterate(); |
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while (try iter.next()) |entry| { |
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if (entry.kind != .file) continue; |
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const extension_idx = std.mem.lastIndexOf(u8, entry.name, ".c") orelse continue; |
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const name = entry.name[0..extension_idx]; |
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const path = try std.fs.path.join(b.allocator, &.{ module, entry.name }); |
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// zig's mingw headers do not include pthread.h |
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if (std.mem.eql(u8, "core_loading_thread", name) and target.result.os.tag == .windows) continue; |
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const exe = b.addExecutable(.{ |
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.name = name, |
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.target = target, |
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.optimize = optimize, |
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}); |
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exe.addCSourceFile(.{ .file = b.path(path), .flags = &.{} }); |
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exe.linkLibC(); |
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exe.addObjectFile(switch (target.result.os.tag) { |
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.windows => b.path("../zig-out/lib/raylib.lib"), |
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.linux => b.path("../zig-out/lib/libraylib.a"), |
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.macos => b.path("../zig-out/lib/libraylib.a"), |
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.emscripten => b.path("../zig-out/lib/libraylib.a"), |
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else => @panic("Unsupported OS"), |
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}); |
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exe.addIncludePath(b.path("../src")); |
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exe.addIncludePath(b.path("../src/external")); |
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exe.addIncludePath(b.path("../src/external/glfw/include")); |
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switch (target.result.os.tag) { |
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.windows => { |
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exe.linkSystemLibrary("winmm"); |
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exe.linkSystemLibrary("gdi32"); |
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exe.linkSystemLibrary("opengl32"); |
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exe.root_module.addCMacro("PLATFORM_DESKTOP", ""); |
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}, |
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.linux => { |
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exe.linkSystemLibrary("GL"); |
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exe.linkSystemLibrary("rt"); |
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exe.linkSystemLibrary("dl"); |
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exe.linkSystemLibrary("m"); |
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exe.linkSystemLibrary("X11"); |
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exe.root_module.addCMacro("PLATFORM_DESKTOP", ""); |
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}, |
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.macos => { |
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exe.linkFramework("Foundation"); |
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exe.linkFramework("Cocoa"); |
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exe.linkFramework("OpenGL"); |
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exe.linkFramework("CoreAudio"); |
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exe.linkFramework("CoreVideo"); |
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exe.linkFramework("IOKit"); |
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exe.root_module.addCMacro("PLATFORM_DESKTOP", ""); |
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}, |
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else => { |
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@panic("Unsupported OS"); |
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}, |
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} |
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const install_cmd = b.addInstallArtifact(exe, .{}); |
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const run_cmd = b.addRunArtifact(exe); |
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run_cmd.cwd = b.path(module); |
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run_cmd.step.dependOn(&install_cmd.step); |
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const run_step = b.step(name, name); |
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run_step.dependOn(&run_cmd.step); |
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all.dependOn(&install_cmd.step); |
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} |
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return all; |
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} |
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pub fn build(b: *std.Build) !void { |
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// Standard target options allows the person running `zig build` to choose |
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// what target to build for. Here we do not override the defaults, which |
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// means any target is allowed, and the default is native. Other options |
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// for restricting supported target set are available. |
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const target = b.standardTargetOptions(.{}); |
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// Standard optimization options allow the person running `zig build` to select |
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not |
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// set a preferred release mode, allowing the user to decide how to optimize. |
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const optimize = b.standardOptimizeOption(.{}); |
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const all = b.getInstallStep(); |
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all.dependOn(try add_module("audio", b, target, optimize)); |
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all.dependOn(try add_module("core", b, target, optimize)); |
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all.dependOn(try add_module("models", b, target, optimize)); |
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all.dependOn(try add_module("others", b, target, optimize)); |
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all.dependOn(try add_module("shaders", b, target, optimize)); |
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all.dependOn(try add_module("shapes", b, target, optimize)); |
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all.dependOn(try add_module("text", b, target, optimize)); |
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all.dependOn(try add_module("textures", b, target, optimize)); |
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} |