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			@ -5577,7 +5577,7 @@ static Model LoadGLTF(const char *fileName) | 
			
		
		
	
		
			
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			                        } | 
			
		
		
	
		
			
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			                        else TRACELOG(LOG_WARNING, "MODEL: [%s] Normal attribute data format not supported, use vec3 float", fileName); | 
			
		
		
	
		
			
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			                    } | 
			
		
		
	
		
			
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			                    else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_tangent)   // TANGENT, vec3, float | 
			
		
		
	
		
			
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			                    else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_tangent)   // TANGENT, vec4, float, w is tangent basis sign | 
			
		
		
	
		
			
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			                    { | 
			
		
		
	
		
			
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			                        cgltf_accessor *attribute = mesh->primitives[p].attributes[j].data; | 
			
		
		
	
		
			
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			@ -5593,10 +5593,10 @@ static Model LoadGLTF(const char *fileName) | 
			
		
		
	
		
			
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			                            float *tangents = model.meshes[meshIndex].tangents; | 
			
		
		
	
		
			
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			                            for (unsigned int k = 0; k < attribute->count; k++) | 
			
		
		
	
		
			
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			                            { | 
			
		
		
	
		
			
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			                                Vector3 tt = Vector3Transform((Vector3){ tangents[3*k], tangents[3*k+1], tangents[3*k+2] }, worldMatrix); | 
			
		
		
	
		
			
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			                                tangents[3*k] = tt.x; | 
			
		
		
	
		
			
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			                                tangents[3*k+1] = tt.y; | 
			
		
		
	
		
			
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			                                tangents[3*k+2] = tt.z; | 
			
		
		
	
		
			
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			                                Vector3 tt = Vector3Transform((Vector3){ tangents[4*k], tangents[4*k+1], tangents[4*k+2] }, worldMatrix); | 
			
		
		
	
		
			
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			                                tangents[4*k] = tt.x; | 
			
		
		
	
		
			
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			                                tangents[4*k+1] = tt.y; | 
			
		
		
	
		
			
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			                                tangents[4*k+2] = tt.z; | 
			
		
		
	
		
			
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			                            } | 
			
		
		
	
		
			
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			                        } | 
			
		
		
	
		
			
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			                        else TRACELOG(LOG_WARNING, "MODEL: [%s] Tangent attribute data format not supported, use vec4 float", fileName); | 
			
		
		
	
	
		
			
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