diff --git a/src/raylib.h b/src/raylib.h index 9f6ce25d6..3899113f6 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1079,7 +1079,6 @@ RLAPI int GetCharPressed(void); // Get char presse // Input-related functions: gamepads RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available -RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available) RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed diff --git a/src/rcore.c b/src/rcore.c index 6c1c98067..642a360e2 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -3376,18 +3376,6 @@ bool IsGamepadAvailable(int gamepad) return result; } -// Check gamepad name (if available) -bool IsGamepadName(int gamepad, const char *name) -{ - bool result = false; - const char *currentName = NULL; - - if (CORE.Input.Gamepad.ready[gamepad]) currentName = GetGamepadName(gamepad); - if ((name != NULL) && (currentName != NULL)) result = (strcmp(name, currentName) == 0); - - return result; -} - // Get gamepad internal name id const char *GetGamepadName(int gamepad) {