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pull/2905/head 4.2.0
Ray 2 年之前
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共有 1 個檔案被更改,包括 6 行新增6 行删除
  1. +6
    -6
      src/rmodels.c

+ 6
- 6
src/rmodels.c 查看文件

@ -555,7 +555,7 @@ void DrawSphere(Vector3 centerPos, float radius, Color color)
// Draw sphere with extended parameters // Draw sphere with extended parameters
void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color) void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color)
{ {
o">//int numVertex = (rings + 2)*slices*6; int numVertex = (rings + 2)*slices*6;
rlCheckRenderBatchLimit(numVertex); rlCheckRenderBatchLimit(numVertex);
rlPushMatrix(); rlPushMatrix();
@ -598,7 +598,7 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color
// Draw sphere wires // Draw sphere wires
void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color) void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color)
{ {
o">//int numVertex = (rings + 2)*slices*6; int numVertex = (rings + 2)*slices*6;
rlCheckRenderBatchLimit(numVertex); rlCheckRenderBatchLimit(numVertex);
rlPushMatrix(); rlPushMatrix();
@ -645,7 +645,7 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
{ {
if (sides < 3) sides = 3; if (sides < 3) sides = 3;
o">//int numVertex = sides*6; int numVertex = sides*6;
rlCheckRenderBatchLimit(numVertex); rlCheckRenderBatchLimit(numVertex);
rlPushMatrix(); rlPushMatrix();
@ -704,7 +704,7 @@ void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float e
{ {
if (sides < 3) sides = 3; if (sides < 3) sides = 3;
o">//int numVertex = sides*6; int numVertex = sides*6;
rlCheckRenderBatchLimit(numVertex); rlCheckRenderBatchLimit(numVertex);
Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z }; Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z };
@ -763,7 +763,7 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
{ {
if (sides < 3) sides = 3; if (sides < 3) sides = 3;
o">//int numVertex = sides*8; int numVertex = sides*8;
rlCheckRenderBatchLimit(numVertex); rlCheckRenderBatchLimit(numVertex);
rlPushMatrix(); rlPushMatrix();
@ -797,7 +797,7 @@ void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, fl
{ {
if (sides < 3) sides = 3; if (sides < 3) sides = 3;
o">//int numVertex = sides*6; int numVertex = sides*6;
rlCheckRenderBatchLimit(numVertex); rlCheckRenderBatchLimit(numVertex);
Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z }; Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z };

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