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Minor tweaks on DRM system

pull/1864/head
raysan5 3 years ago
parent
commit
bfff2c432c
1 changed files with 31 additions and 12 deletions
  1. +31
    -12
      src/core.c

+ 31
- 12
src/core.c View File

@ -243,11 +243,10 @@
#if defined(PLATFORM_RPI)
#include "bcm_host.h" // Raspberry Pi VideoCore IV access functions
#endif
#if defined(PLATFORM_DRM)
#include <gbm.h> // Generic Buffer Management
#include <gbm.h> // Generic Buffer Management (native platform for EGL on DRM)
#include <xf86drm.h> // Direct Rendering Manager user-level library interface
#include <xf86drmMode.h> // Direct Rendering Manager modesetting interface
#include <xf86drmMode.h> // Direct Rendering Manager mode setting (KMS) interface
#endif
#include "EGL/egl.h" // Native platform windowing system interface
@ -357,9 +356,9 @@ typedef struct CoreData {
#if defined(PLATFORM_DRM)
int fd; // File descriptor for /dev/dri/...
drmModeConnector *connector; // Direct Rendering Manager (DRM) mode connector
drmModeCrtc *crtc; // CRT Controller
int modeIndex; // Index of the used mode of connector->modes
drmModeCrtc *crtc; // CRT controller
struct gbm_device *gbmDevice; // GBM device (Generic Buffer Management, native platform for EGL on DRM)
struct gbm_device *gbmDevice; // GBM device
struct gbm_surface *gbmSurface; // GBM surface
struct gbm_bo *prevBO; // Previous GBM buffer object (during frame swapping)
uint32_t prevFB; // Previous GBM framebufer (during frame swapping)
@ -777,7 +776,11 @@ void InitWindow(int width, int height, const char *title)
//AConfiguration_getScreenSize(CORE.Android.app->config);
//AConfiguration_getScreenLong(CORE.Android.app->config);
// Initialize App command system
// NOTE: On APP_CMD_INIT_WINDOW -> InitGraphicsDevice(), InitTimer(), LoadFontDefault()...
CORE.Android.app->onAppCmd = AndroidCommandCallback;
// Initialize input events system
CORE.Android.app->onInputEvent = AndroidInputCallback;
// Initialize assets manager
@ -919,7 +922,29 @@ void CloseWindow(void)
timeEndPeriod(1); // Restore time period
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
// Close surface, context and display
if (CORE.Window.device != EGL_NO_DISPLAY)
{
eglMakeCurrent(CORE.Window.device, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (CORE.Window.surface != EGL_NO_SURFACE)
{
eglDestroySurface(CORE.Window.device, CORE.Window.surface);
CORE.Window.surface = EGL_NO_SURFACE;
}
if (CORE.Window.context != EGL_NO_CONTEXT)
{
eglDestroyContext(CORE.Window.device, CORE.Window.context);
CORE.Window.context = EGL_NO_CONTEXT;
}
eglTerminate(CORE.Window.device);
CORE.Window.device = EGL_NO_DISPLAY;
}
#endif
#if defined(PLATFORM_DRM)
if (CORE.Window.prevFB)
{
@ -964,14 +989,10 @@ void CloseWindow(void)
close(CORE.Window.fd);
CORE.Window.fd = -1;
}
#endif
// Close surface, context and display
if (CORE.Window.device != EGL_NO_DISPLAY)
{
#if !defined(PLATFORM_DRM)
eglMakeCurrent(CORE.Window.device, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
#endif
if (CORE.Window.surface != EGL_NO_SURFACE)
{
eglDestroySurface(CORE.Window.device, CORE.Window.surface);
@ -1011,7 +1032,6 @@ void CloseWindow(void)
}
}
if (CORE.Input.Gamepad.threadId) pthread_join(CORE.Input.Gamepad.threadId, NULL);
#endif
@ -5294,7 +5314,6 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
}
#if defined(SUPPORT_GESTURES_SYSTEM)
GestureEvent gestureEvent = { 0 };
// Register touch actions

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