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																@ -1427,6 +1427,7 @@ static void InitDisplay(int width, int height) | 
															
														
														
													
														
															
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																    glfwMakeContextCurrent(window); | 
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																    glfwMakeContextCurrent(window); | 
															
														
														
													
														
															
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																#if defined(PLATFORM_DESKTOP) | 
															
														
														
													
														
															
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																    // Extensions initialization for OpenGL 3.3 | 
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																    // Extensions initialization for OpenGL 3.3 | 
															
														
														
													
														
															
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																    if (rlGetVersion() == OPENGL_33) | 
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																    if (rlGetVersion() == OPENGL_33) | 
															
														
														
													
														
															
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																    { | 
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																    { | 
															
														
														
													
												
													
														
															
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																@ -1458,6 +1459,7 @@ static void InitDisplay(int width, int height) | 
															
														
														
													
														
															
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																            //if (GLAD_GL_ARB_vertex_array_object) // Use GL_ARB_vertex_array_object | 
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																            //if (GLAD_GL_ARB_vertex_array_object) // Use GL_ARB_vertex_array_object | 
															
														
														
													
														
															
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																        #endif | 
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																        #endif | 
															
														
														
													
														
															
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																    } | 
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																    } | 
															
														
														
													
														
															
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																#endif | 
															
														
														
													
														
															
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																    // Enables GPU v-sync, so frames are not limited to screen refresh rate (60Hz -> 60 FPS) | 
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																    // Enables GPU v-sync, so frames are not limited to screen refresh rate (60Hz -> 60 FPS) | 
															
														
														
													
														
															
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																    // If not set, swap interval uses GPU v-sync configuration | 
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																    // If not set, swap interval uses GPU v-sync configuration | 
															
														
														
													
												
													
														
															
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